Let eles use weapon swap in exchange for
If you’re always using 1 attunement, “fire”, then that is your first problem… start switching attunements back and forth… It helps a great deal… If you get caught up in a 1 v 1 and you have your staff out, then I’m pretty sure you could take him, if you dodge and use your AOE’s usefully.
If you’re starting to lose, you could easily stun him in air attunement, push him away, speed yourself up, freeze the ground in water attunement, and lay down a crippling line in Earth attunement then you’re home free! While you’re at it, you could probably snare him in earth attunement, as well.
Sources:
<— I Main an Elementalist—//
(edited by UNMdude.5089)
If you’re always using 1 attunement, “fire”, then that is your first problem… start switching attunements back and forth… It helps a great deal… If you get caught up in a 1 v 1 and you have your staff out, then I’m pretty sure you could take him, if you dodge and use your AOE’s usefully.
If you’re starting to lose, you could easily stun him in air attunement, push him away, speed yourself up, freeze the ground in water attunement, and lay down a crippling line in Earth attunement then you’re home free! While you’re at it, you could probably snare him in earth attunement, as well.
Sources:
<— I Main an Elementalist—//
I does not work well for me since I sort of put all my traits into fire the other attunements do little damage. but I find staff/double daggers swapping would be very useful since I can take almost anyone 1 on 1 with double daggers fire.
It doesn’t work like that.
The power added with the points in the fire trait increases damage for all elements.
All other elements do less damage regardless of the traits you pick. But they are always needed for control and support.
You can’t just stick to one element and spam skill on recharge. That’ll get you killed.
It doesn’t work like that.
The power added with the points in the fire trait increases damage for all elements.
All other elements do less damage regardless of the traits you pick. But they are always needed for control and support.You can’t just stick to one element and spam skill on recharge. That’ll get you killed.
but they have said over and over that we can play this game the way we want with our own different play styles. I dont see why not I can’t just lock into the fire attunement and gain weapon swap.
Great suggestion.
Lets kill the entire Elementalist class!
Do you even lift, bro?
Great suggestion.
Lets kill the entire Elementalist class!
can’t see at all how that would kill the class, its about freedom and letting us play the way we want. if elementalist get the option to disable attunement switching to gain weapon swap it would accomodate more different playing styles.
“Play the way you want” doesn’t mean “Customize the game to your tastes” it means that you are not on tracks and forced to do certain things and go to certain spots (which still isn’t true when it comes to many things like getting a Legendary weapon, which forces you to goto WvW), and that you do not pay fees and are forced to play at a certain pace to make the most of your monthly money.
You still have to abide to the game rules and get used to the mechanics of your profession.
The mechanics of the elementalist include attunement swapping, and the game is balanced around them.
it still wont make the ele class imbalanced. because you are getting stuck into one attunement only and get to swap weapons its not like eles will have weapon swap as well as all 4 attunements, even I would disagree with that.
but IMO I think it would be a good idea to give eles the choice of either having weapon swap or attunement changing.
Can I get weapon swap on my engi if I take no weapon kits?
As an elementalist, no. I was like you, stubborn and living off of fire attunement only until I hit Orr. That place required the use of snares/stuns/kb to stay alive as a squishy light armored elementalist with low health. Little by little I learned when to swap, what skills to use in what order, etc., and now I’m much more capable of taking on multiple mobs and vets than by just spamming fire attunement skills.
Locking into one attunement and swapping weapons locks you into a certain playstyle, which limits your effectiveness severely. Example: You swap to a staff, locked in fire attunement, and your party suddenly gets hit with a 60-sec poison, fire, or bleed. If you could swap, you could drop a healing rain over probably at least three and get rid of it without forcing them to burn stronger condition removal skills. Instead you’re being a selfish player who’s locked into DPS mode, potentially letting the poor guy who forgot a condition removal skill just drain his health out.
Learn to use the class. Don’t request changes to the class because you refuse to master its full potential. Having dabbled in most classes, the elementalist is the most complex to use in my opinion, as well as the least forgiving when you screw up.
Slightly off topic: That out-of-combat weapon swap we elementalists have been asking for since the BWE’s would be a really nice feature.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
Yeah, having weapon presets, picking two of them for quick-switching and beign able to switch them while out of combat even if your profession doesn’t switch during combat would be helpful.
Sticking to one attunement won’t be.
I don’t think it would be a good idea to sacrifice Attunements for Weapon-swapping. It would be nice to be able to swap weapons. Plus, every profession has their F1 and whatever attacks, that’s where Elementalists get most of their damage if other professions can swap weapons, why can’t we?
Sorry if this post is hard to read I did it in a random order.
I’d like to keep my attunements, thanks. Out of combat weapon swapping would be great. This suggestion however, would fundamentally break elementalists and what little ability synergy they have.
they have said over and over that we can play this game the way we want with our own different play styles. I dont see why not I can’t just lock into the fire attunement and gain weapon swap.
And I don’t see why I can’t just play an elementalist and create clones instead of having attunements. Or why I can’t play a warrior and build turrets instead of using adrenaline. Or play a thief and give myself aegis instead of having stealth.
Actually I do see, it’s because that’s how the classes were designed. Elementalists’ fundamental mechanic is attunement switching (i.e., mastery of the four elements). If you don’t want to switch attunements, then maybe you would have more fun (and be more efficient) playing a different class.
I’d love to be able to equip two weapon sets and swap when out of combat, though, just because it would be more practical and save me a couple of inventory slots.
I actually would support an out-of-combat weapon set swap for Elementalists (and in fact, having an additional two sets of weapon swaps for other professions out-of-combat as well). You still can’t swap weapons while within combat, but you can pick whether or not you’d like to use D/D or Staff out of combat, then charge in. It’s not much different from the people who are already carting around different weapons in their pack and just equipping the weapons they want to use for the coming combat.
Please can we have out of combat weapon swap?
@ OP and elementalist is really not the same type of class as your classic fantasy archetype mage- like you would have in D&D.
Think more in terms of a master of elements or even attunement dancer.
You are severely limiting yourself by only sticking to fire, our skills are also on long cool down so by sticking to one element you are probably watching your cd bar and auto attacking
Lock attunements for weaponswap?
Just play other professions. Clearly, Elementalist is not a profession for you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
My reason for using weapon swap in battle would be support/dps. Battle is going good for the group and need firepower switch to power/precision/Condition staff going bad Healing/vit/toughness
I’d like to keep my attunements, thanks. Out of combat weapon swapping would be great. This suggestion however, would fundamentally break elementalists and what little ability synergy they have.
I’ve already said that this would be completely optional.
eles being able to choose wether they want to switch attunements and no weapon swap, or lock into one attunement and gain weapon swap.
As an elementalist, no. I was like you, stubborn and living off of fire attunement only until I hit Orr. That place required the use of snares/stuns/kb to stay alive as a squishy light armored elementalist with low health. Little by little I learned when to swap, what skills to use in what order, etc., and now I’m much more capable of taking on multiple mobs and vets than by just spamming fire attunement skills.
Locking into one attunement and swapping weapons locks you into a certain playstyle, which limits your effectiveness severely. Example: You swap to a staff, locked in fire attunement, and your party suddenly gets hit with a 60-sec poison, fire, or bleed. If you could swap, you could drop a healing rain over probably at least three and get rid of it without forcing them to burn stronger condition removal skills. Instead you’re being a selfish player who’s locked into DPS mode, potentially letting the poor guy who forgot a condition removal skill just drain his health out.
Learn to use the class. Don’t request changes to the class because you refuse to master its full potential. Having dabbled in most classes, the elementalist is the most complex to use in my opinion, as well as the least forgiving when you screw up.
Slightly off topic: That out-of-combat weapon swap we elementalists have been asking for since the BWE’s would be a really nice feature.
and what if there is already over 10 people in the group laying down AOE heals what good would I be to just add to all of that, I would be more efficient in a large WvW group if I can instantly keep switching from long range damage(staff) to short range(dual daggers)
An out of combat weapon swap would be really nice.
and what if there is already over 10 people in the group laying down AOE heals what good would I be to just add to all of that, I would be more efficient in a large WvW group if I can instantly keep switching from long range damage(staff) to short range(dual daggers)
It’s clear to me now that you refuse to learn how to use an elementalist.
Staff example: Eruption followed by laying down Lava Font or Frozen Ground on it to spread might or frost armor (respectively) to the nearby allies is a huge boon to your team when facing bosses. Just this one of many cross-attunement combos (with different weapons too) can effortlessly give your team a dps boost, or give an easy 10+sec chill to allow allies to fall back.
Now let’s look at a Staff/DD combos (in theory) with
Fire Attunement: Two fire fields, requires utilites or other players to execute a combo.
Water Attunement: One ice field, requires utilites or other players to execute a combo.
Earth Attunement: Two blast finishers, requires utilites or other players to execute a combo.
Air Attunement: One lightning field, requires utilites or other players to execute a combo.
Oh look at that, no combos.
The elementalist is not the class for you. Introducing a mechanic that effectively dumbs down the class for lazy face-rollers is not an improvement. Yes, I know you said it’s optional. Doesn’t matter. The class revolves around attunement swapping and they’re not going to change that.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
The entire class mechanic and traits work around atunement swapping, it would be impossible to remove that mechanic with the amount of work involved, changing tactics and the like.
The logic around “I should be able to play any way I like and ignore everything else” will get you killed with any class, your only gimping yourself. Sounds to me like this just a personal roleplay issue. I like to role play myself but not to the extent of ignoring half my class. I don’t expect Anet to change my class based on my role play values, as it’s a personal opinion, it would be impossible to meet everyone’s role play needs.
Weapon swapping in combat is not in the cards for ele, think about it, they have access to 20 weapon abilities as is, you want them to have access to 40 weapon skills? My brain is melting at the thought of managing 40 skills.
(edited by Edenwolf.6328)