Let me wear what I want
I do understand your point but I do not agree. The thing is that Spells in this game is bound to the weapons/weapon combinations.
So lets say if you could use every weapon in the game they would have to make 60+ spells on every class? + it sounds really wierd to make spells for a class that’s not ‘recommended’ to use a weapon as you described. (thief wielding a great sword and have 5 great sword spells but they hit much lower then a recommended wielder of the great sword would).
Sorry mate but that is just a weird idea.
It’s like saying why can’t a Thief use all the skills from another profession just with some less damage.
No,.. ;/ Sorry.
I do understand your point but I do not agree. The thing is that Spells in this game is bound to the weapons/weapon combinations.
So lets say if you could use every weapon in the game they would have to make 60+ spells on every class? + it sounds really wierd to make spells for a class that’s not ‘recommended’ to use a weapon as you described. (thief wielding a great sword and have 5 great sword spells but they hit much lower then a recommended wielder of the great sword would).
Same thoughts on the same time ?
Awkward.
An elementalist in heavy armor would be suh-weeeet, or even a necromancer in full leather bondage but you have to think about it from a game design perspective. Mechanics wise it wouldn’t work when they are using the same guidelines as what is standard in MMO’s.
Personalized loot solves the problem of fighting over gear, so that would be a weak counter-argument to your question.
Not only would it not work mechanics-wise, but also lore-wise or common sense-wise, even. If a warrior can do 200 damage with a greatsword, and your thief can only do half or less, and you are constantly failing, why on earth would you be using a greatsword?!
The thief archtype is not one to use brute force, just like an elementalist in heavy plate would have issues moving. Stereotypically, but not always, a caster may have great mental and magical prowess but be lacking physically. In my mind I see a mage in knight gear falling over every time they try to take a step. Que shenanigans!
Hmmm…good points. Perhaps it may not work with weapons, but what about just gear? Could a thief wearing chain mail just get slower, and diminished defense/ stats?
The weapons may work if they became crippled, for example, if I have two daggers I can flip around and do my crazy skills, but if I pick up a great sword, I only get a basic attack.
It’s like when you pick up bottles and stuff, you get an attack or two, but you don’t get the full range of abilities that our would with a dedicated weapon. It’s like any weapon you pick up gives you the basic attack as you would get starting the game, but with less damage, android never gain skills past a point.
Plus, it would make crafting a lot more cool since you could do all the crafts and build stuff for yourself.
I’d kill to be able to put medium armor on my elementalist; I pack a mean punch, but I’m squishy as hell…
I’m not sure how popular is would be in an MMO, but my girlfriend made a good point the other day. Why can’t we wear anything and everything in the game?
If I want to wear chain mail, en the game should let me. If I want to use a rifle, even though its not standard for my profession, then let me. All the game would have to do is reduce the effectiveness of any items I use.
So say I’m a thief and I decide to pick up a huge sword. I should be able to, but I might be slow, and what may have a 200 damage for a warrior, only allows me like 100, or less.
This would allow players to have the choice to use all the gear in the game opposed to just dumping it on the trading post, or selling it for cheap. I like the idea of using Armour that may not be ideal for me, but it may be better than what I can find, or currently make.
Plus, it opens the possibilities for my character to try all the stuff without having to create a bunch of alts that I really have little desire to play.
It would be hard for a thief to be quick and have agility if they would wear a ton weight of armor.
Easterlily,
Exactly. That’s what I’m saying. It’s all just numbers in the game. If I put on a heavy armor then I should get some defense, but also lose some speed. This is what I would personally love to see.
“You are attempting to wear armor that isn’t for your profession. Tu may not receive the full benefits of wearing this, and it may cause you to slow down, or reduce your ability to fit. Wear anyway?”
Equip | Cancel
I may be in a situation where my gear is busted, but it’s better to wear this drop, than go shirtless. I may find that even though I’m getting less movement, and ability, wearing it may be better than the low level gear I have on.
From a RP perspective I just always thought it was strange in MMOs that I can’t wear all the gear. I think my girlfriend was saying that you could do this in Neverwinter Nights or something, and it was fun and added just another dynamic.
Or just have it so that you can transmute the appearance of heavy on to your light armor. No stat change, no imbalances, no worries, no need to add in another system.
Problem solved?
A lot of people on these forums don’t seem to realize that cosmetic appearance is not always so intrinsically tied to gameplay mechanics. There are and have been other MMOs that don’t bind them together at all. In fact, GW2 seems to be about midway on the spectrum, offering more flexibility than some, but not as much as others.
So the “this is just the way it’s done because it doesn’t work any other way” style responses just aren’t accurate.
I would like to see GW2 make much greater use of skins. There really isn’t any strong reason to keep appearance locked by class, not even in PvP (though I can understand a preference to keep it in PvP). The appearance of one’s armor is already decoupled from its game attributes. I’d like to see ANet run with that.
Weapons are another matter. The game, as designed, doesn’t leave much room for flexibility there and, given PvP considerations, it probably never should.
But giving players more control, flexibility and options in tailoring their character’s image signature is never a bad thing. I say open up all class armors to everyone. It really wouldn’t hurt anything.
A lot of people on these forums don’t seem to realize that cosmetic appearance is not always so intrinsically tied to gameplay mechanics. There are and have been other MMOs that don’t bind them together at all. In fact, GW2 seems to be about midway on the spectrum, offering more flexibility than some, but not as much as others.
So the “this is just the way it’s done because it doesn’t work any other way” style responses just aren’t accurate.
I would like to see GW2 make much greater use of skins. There really isn’t any strong reason to keep appearance locked by class, not even in PvP (though I can understand a preference to keep it in PvP). The appearance of one’s armor is already decoupled from its game attributes. I’d like to see ANet run with that.
Weapons are another matter. The game, as designed, doesn’t leave much room for flexibility there and, given PvP considerations, it probably never should.
But giving players more control, flexibility and options in tailoring their character’s image signature is never a bad thing. I say open up all class armors to everyone. It really wouldn’t hurt anything.
Would also give people a reason to dabble in other crafting professions.
Or just have it so that you can transmute the appearance of heavy on to your light armor. No stat change, no imbalances, no worries, no need to add in another system.
Problem solved?
Yes I would really want that. Adds more to our customization possibilities.
Would also give people a reason to dabble in other crafting professions.
True enough, though I find the crafting professions very restricted in that regard. Surprisingly so.
I think the crafting professions need to be allowed to craft item skins. A healthy variety of them too. I have a coat on one character that I love. It makes me a little kooky that my leatherworker cannot, for some strange reason, craft it at all, let alone stronger versions of it.
I’m glad we are off the weapon thing. The armor idea isn’t too bad though. I think I would almost rather it just be so you can transmute any look of armor (heavy, medium, or light) onto the stats of any armor.
Another possible solution would be what Dark Souls did, where the heavier armor you wear the slower you run, dogdge, and the slower your endurance recovers. Obviously they are two different games so there could be other limitations
It would be nice if the armor type could be optional but each have it’s pros and cons (or everybody would just use heavy) something like heavy armor absorbs more damage but you have less mobility (slower dodges and run speed) and light would be faster but more squishy, and medium like it’s name something balanced between both.
And for weapons this is something that has always annoyed me from every single rpg I’ve played…everybody should be able to use all of them…but maybe getting stronger with one or another according to the use…
I mean I’ve never fired a gun, but at least know how they work and if I were given one I’m pretty sure I’d be able to fire it (and hopefully not on my foot) but the more I’d practice with it the better I would get. And then if I, after I’m decent with it, wanted learn to use a stick (staff) I still could, even if I already know how to use the gun (shocking right?). And my profession has nothing to do with either of them.
… Okay let me see if I got this right.
You want to be able to wear everything, even if wearing the stuff would literally cut your combat effectiveness in half.
Why would you want to do that? The only reason I can see this wished for is if you want to cosplay or something IN GAME which is like…
I’m mindblown.
… Okay let me see if I got this right.
You want to be able to wear everything, even if wearing the stuff would literally cut your combat effectiveness in half.
Why would you want to do that? The only reason I can see this wished for is if you want to cosplay or something IN GAME which is like…
I’m mindblown.
Yes.
That’s not the only reason though. Say I’m out in the world and I have a really weak starter medium armour. I kill a wild boar and it drops a heavy armour (because, as you know boar always wear these).
Now, I have a choice. I can loot at the stats and say, “Well, I could wear this because even with the loss in mobility / skills, it’s still better than what I have at the moment…or, I could sell / salvage it.”
That’s the practical reason.
The cosmetic reason is that it would just look cool to take bits and pieces from other armour sets and apply it to my character. I see so much cool stuff in the world, but it bothers me that I can’t just put it on. At the very least being able to transmutate them would allow me to really customize my look.
I already mix and mash all the medium armour, but I would really like to be able to use some of the other stuff.
Character customization is connected to immersion, to sense of ownership, to creativity and to player investment.
Not all players care about these things. But many do. There are players that will spend hours in a robust character creator (I’m one of them). To these players, it’s part of the experience, part of the game; sometimes a very big part, to the point where it can make or break a sale.
GW2 just barely met the customization threshold I pretty much require. It’s my hope that this aspect of the game expands and improves over time (I’m pretty confident it will).
Armor type does not have to be coupled with (convoluted) mechanics. It can simply be cosmetic… in much the way it already is.
In any given weight class, there are already armor sets that could be argued to be much more protective and more cumbersome than others, just based on their appearance. Medium armor in particular runs a healthy gamut from barely covered to completely buried. If there aren’t varying degrees of protection or restriction there, why should there be with cross-enabling the cosmetic looks of the three weight classes?
Add to this that, if we were enabled to use skins from any armor type, most people would opt for a piecemail look, which would even further trivialize the idea of encumbrance. Such a mechanic would also come across as nonsensical in that some of the options out there for, say, light armor, appear bulkier than even their heavy armor counterparts.
In GW2, cosmetic appearance is already pretty liberally decoupled from game performance. Wanting to be able to use skins from any class type is just an expansion of that existing precedent. On the other hand, adding mechanical considerations to it is going in the other direction, a direction the game already doesn’t really support.
I’m not sure how popular is would be in an MMO, but my girlfriend made a good point the other day. Why can’t we wear anything and everything in the game?
If I want to wear chain mail, en the game should let me. If I want to use a rifle, even though its not standard for my profession, then let me. All the game would have to do is reduce the effectiveness of any items I use.
So say I’m a thief and I decide to pick up a huge sword. I should be able to, but I might be slow, and what may have a 200 damage for a warrior, only allows me like 100, or less.
This would allow players to have the choice to use all the gear in the game opposed to just dumping it on the trading post, or selling it for cheap. I like the idea of using Armour that may not be ideal for me, but it may be better than what I can find, or currently make.
Plus, it opens the possibilities for my character to try all the stuff without having to create a bunch of alts that I really have little desire to play.
Weapon and gear ethos has been around since TSR came out with D&D so its far from a new concept . As far as MMOs go a classes Ethos makes it easier to tell what someone is at a glance at least for the most part . Also keep in mind in GW2 skills are tied to weapons so if a weapon isn’t within your ethos there wouldn’t be any skills attached to it rendering it useless .
No Adine, it’s better to be a bad thief wielding a greatsword in heavy armor than it is to make sense. For character signature.