(edited by Rfreak.6591)
I’d like to start a topic where we could contribute to the devs’ ideas, maybe one day they’ll implement them in-game.
This also allows a possible change to already existing ones, just keep in mind one thing: balance, that’s all we need.
I’d like to introduce a new category of runes (my suggestion), pet-like runes.
Let me list the effects:
Rune of G.O.L.E.M. (http://wiki.guildwars.com/wiki/G.O.L.E.M.)
1) +25 vitality
2) +10% boons
3) +50 vitality
4) 25% chance of getting protection on hit for 4s (10s CD)
5) +90 vitality
6) a GOLEM travels with you
The “GOLEM travels with you” feature works like a pet, meaning it’ll follow you everywhere, always, even underwater and it’ll respawn only out of combat after death
optional-(and may try to rez you) like pets do.
Since I think we are lacking sigils’ choice let’s make some…
Sigil of Skelk (active effect)
-Inflicts poison for 5s on nearby foes upon weapon swap (poison cloud animation)
10s-CD
Sigil of Spider/Glue (active effect)
-Applies immobilize for 2s on nearby foes upon weapon swap (shorter glue shot animation)
10s-CD
Sigil of Spikes (active effect)
-Scatter caltrops to inflict bleed and cripple (caltrops’ duration) upon weapon swap.
10s-CD
Sigil of Quickdraw (passive effect)
-Weapon swap to the applied weapon set recharges 3s faster.
(edited by Rfreak.6591)
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