Let's create new runes/sigils

Let's create new runes/sigils

in Suggestions

Posted by: Rfreak.6591

Rfreak.6591

I’d like to start a topic where we could contribute to the devs’ ideas, maybe one day they’ll implement them in-game.

This also allows a possible change to already existing ones, just keep in mind one thing: balance, that’s all we need.

I’d like to introduce a new category of runes (my suggestion), pet-like runes.

Let me list the effects:

Rune of G.O.L.E.M. (http://wiki.guildwars.com/wiki/G.O.L.E.M.)

1) +25 vitality
2) +10% boons
3) +50 vitality
4) 25% chance of getting protection on hit for 4s (10s CD)
5) +90 vitality
6) a GOLEM travels with you

The “GOLEM travels with you” feature works like a pet, meaning it’ll follow you everywhere, always, even underwater and it’ll respawn only out of combat after death
optional-(and may try to rez you) like pets do.

Since I think we are lacking sigils’ choice let’s make some…

Sigil of Skelk (active effect)
-Inflicts poison for 5s on nearby foes upon weapon swap (poison cloud animation)
10s-CD

Sigil of Spider/Glue (active effect)
-Applies immobilize for 2s on nearby foes upon weapon swap (shorter glue shot animation)
10s-CD

Sigil of Spikes (active effect)
-Scatter caltrops to inflict bleed and cripple (caltrops’ duration) upon weapon swap.
10s-CD

Sigil of Quickdraw (passive effect)
-Weapon swap to the applied weapon set recharges 3s faster.

(edited by Rfreak.6591)