Let's talk about waypoint costs

Let's talk about waypoint costs

in Suggestions

Posted by: NickChabby.8907

NickChabby.8907

So, it has been suggested in the Suggestion thread, it has been discussed many times on website like guildwars2guru…
There is an issue with waypoint cost. Not that I’m against waypoint costing anything: it’s normal after all.
What I’m uncomfortable with actually is the idea that the waypoint cost is linked to our level instead of the zone.

What I mean is that: if you’re level 50, teleporting to the closest waypoint would cost you 80 coppers (and up to one silver and more in later level), regardless of the zone you are in. So even if you are in Queensdale or Metrica Province (both starting zone), you’ll have to pay that much at every death. It becomes an issue considering the zone itself doesn’t even give that amount of money in a single event and we’re also being downscaled to the zone’s levels.

And I’m not talking about the repair cost. So not only at every death we will have to pay for the waypoint (for silvers), we’ll also have to pay for our repair (again silvers). Between that, the few event we’ll encounter will barely give us 50 coppers.

It removes all interest of going back to that zone, because we lose more than we gain.

Too long didn’t read version: We get downscaled to the zone’s levels, yet the waypoint cost remain the same wherever we are (it’s linked to our global level). The teleport cost becomes very expensive in later levels, and we don’t get enough money in events of earlier zones to pay our bill (waypoints/armor costs). Remove all interest of going back to starting areas.

Suggestion: Adapt the waypoint cost to the zone, not the character’s level. So it would cost less in Metrica, but so much more in Orr. More coherent that way.

Discuss?