Warning, this is a long list…
I will list all runes, and put in my ideas to improve the ones people do not use, or use the least.
Superior Rune of the Baelfire
(1) +25 Condition Damage.
(2) +20% Burning Duration.
(3) +50 Condition Damage.
(4) 25% Chance to gain 5 seconds of Vigor when hit. (Cooldown: 10s)
(5) +90 Condition Damage.
(6) 25% Chance to cause a “Fire Nova” and a “Combo Field: Fire” for 5 seconds when you attack. (Cooldown: 30s.)
Superior Rune of Balthazar
(1) +25 Condition Damage.
(2) +20% Burning Duration.
(3) +50 Power.
(4) You gain haste for 4s when you’re hit below 35% health. (cooldown: 60s)
(5) +90 Power.
(6) When you use a healing skill nearby foes are burned for 10 seconds. (cooldown: 10s)
Superior Rune of the Centaur
(1) +25 Condition Damage.
(2) +15% Bleeding Duration.
(3) +50 Power.
(4) +25% Swiftness Duration.
(5) +90 Power.
(6) When you use a healing skill you and all nearby allies gain swiftness for 15 seconds. (cooldown: 15s)
Superior Rune of the Citadel
(1) +25 Precision.
(2) +20% Fury Duration.
(3) +50 Precision.
(4) 25% chance to gain fury for 15s when hit. (cooldown: 30s)
(5) +90 Precision
(6) 25% chance to summon a random weapon kit on hit. (cooldown: 10s)
Superior Rune of the Elementalist
(1) +25 Vitality.
(2) +10% Boon Duration.
(3) +50 Vitality.
(4) +10% Boon Duration.
(5) +90 Vitality.
(6) Heal yourself for a small amount whenever you gain a boon.
Superior Rune of the Fighter
(1) +25 Power.
(2) +20% Might Duration
(3) +50 Power.
(4) Reduces all damage taken by 5%.
(5) +90 Power.
(6) When you use a healing skill you gain ‘3’ stacks of might for 20 seconds. (cooldown 15s)
Superior Rune of the Fire
(1) +25 Power.
(2) +20% Might Duration.
(3) +50 Power.
(4) 25% chance to gain might for 20 seconds when hit. (Cooldown: 5s)
(5) +90 Power.
(6) 25% chance to gain a fire aura for 5 seconds when hit. (Cooldown: 40s)
Superior Rune of Flame Legion
(1) +25 Condition Damage.
(2) +20% Burning Duration.
(3) +50 Condition Damage.
(4) 25% chance to cause burning for 1 second when hit. (Cooldown: 5s)
(5) +90 Condition Damage.
(6) +10% damage against burning foes.
Superior Rune of Hoelbrak
(1) +25 Healing Power.
(2) +20% Regeneration Duration.
(3) +50 Healing Power.
(4) 25% chance to gain Regeneration for 5s when hit. (cooldown: 10s)
(5) +90 Healing Power.
(6) -25% Condition Duration.
Rune of the Mesmer
(1) +25 Condition Damage.
(2) +15% Confusion Duration.
(3) +50 Condition Damage.
(4) 25% chance to cause confusion for 3 second when hit. (Cooldown: 10s)
(5) +90 Condition Damage.
(6) +33% Daze Duration.
Superior Rune of the Ogre
(1) +25 Precision.
(2) +3% Critical Damage.
(3) +50 Power.
(4) 25% chance to summon a Rock Dog when hit (Cooldown: 60s)
(5) +90 Precision.
(6) Reduces all damage taken by 5%.
Superior Rune of the Pack
(1) +25 Precision.
(2) +10% Boon Duration.
(3) +50 Power.
(4) +10% Boon Duration.
(5) +90 Toughness.
(6) 25% chance to grant nearby allies might, fury, and swiftness when you are struck. (Cooldown: 10s)
Superior Rune of the Scholar
(1) +25 Precision.
(2) +3% Critical Damage.
(3) +50 Power.
(4) +5% Critical Damage.
(5) +90 Precision.
(6) +10% damage while health is above 75%.
Superior Rune of Strength
(1) +25 Power.
(2) +20% Might Duration
(3) +50 Power.
(4) 25% chance to gain might for 20s when hit. (Cooldown: 5s)
(5) +90 Power.
(6) +1% Damage per stack of might.
Superior Rune of Vampirism
(1) +25 Power.
(2) 25% to cause your next attack to steal life when hit. (cooldown: 15s)
(3) +50 Precision.
(4) 30% chance to life steal on critical. (cooldown: 1s)
(5) +90 Toughness.
(6) You become mist when below 25% health. (cooldown: 60s)
Rune of the Mad King
(1) +25 Condition Damage.
(2) +10% Condition Duration.
(3) +50 Precision.
(4) +10% Condition Duration.
(5) +90 Condition Damage.
(6) Summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45 Seconds)
Superior Rune of the Eagle
(1) +25 Precision.
(2) +3% Critical Damage.
(3) +50 Precision.
(4) +5% Critical Damage.
(5) +90 Precision.
(6) +10% vs targets with less than 50% health.
Superior Rune of Lyssa
(1) +25 Precision.
(2) +10% Boon Duration.
(3) +50 Precision.
(4) When you use a healing skill you gain a random boon for 15 seconds. (Cooldown: 15s)
(5) +90 Precision.
(6) When you use an elite skill lose all conditions and gain all boons for 5 seconds. (Cooldown 45s)
Superior Rune of the Ranger
(1) +25 Precision.
(2) +3% Critical Damage.
(3) +50 Precision.
(4) +5% Critical Damage.
(5) +90 Precision.
(6) +5% damage while you have a companion or minion.
https://twitter.com/TalathionEQ2