Level 70-80 zones are annoying.

Level 70-80 zones are annoying.

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Posted by: Khemizt.5104

Khemizt.5104

The maps are riddled with cliffs and dead ends, you can’t walk anywhere without 15 minutes of fighting, and waypoints are contested all the time. It makes getting through these zones a very slow and boring area to explore.

Why did quests just end there??? It doesen’t follow the flow of the game that we worked for 70 levels to get used to, it seems completely random and unfinished, it looks like you made a map, cluttered it with NPC’s and called it good.

I have been working for hours trying to get to the dungeon of Arah and judging by the map I’m still not even close…

Level 70-80 zones are annoying.

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Posted by: Khemizt.5104

Khemizt.5104

Also why are there sooo many skill points after awhile I just started skipping them I’ve filled all that I’m going to use and I’m sitting with 64 unspent skill point?

Level 70-80 zones are annoying.

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Posted by: Jixxer.9560

Jixxer.9560

im lv 75 now and it is very annoying that quests have just stopped , im struggling to get to lv 80 now thinking im guna have to grind it out :-/

Level 70-80 zones are annoying.

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Posted by: Taihaku.8412

Taihaku.8412

im lv 75 now and it is very annoying that quests have just stopped , im struggling to get to lv 80 now thinking im guna have to grind it out :-/

Are…are you serious? Go out and FIND events. Just because your hearts are gone doesn’t mean there isn’t plenty of places where dynamic events are happening. Not to mention if you REALLY need hearts for guidance theres a 70-80 zone to the north.

Level 70-80 zones are annoying.

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Posted by: Vendetta.5032

Vendetta.5032

Skill points are used in the mystic forge..

Level 70-80 zones are annoying.

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Posted by: Crise.9401

Crise.9401

I’m sitting with 64 unspent skill point?

I can answer to that at least, speak to Miyani, or whatever in Lion’s Arch, skill points are a currency. For endgame “crafting” you can get a variety of “Mystic” items through it, superior siege weapons etc.

Once you reach 80, you will keep earning skill points through “level ups” still, just that the number and base stats no longer change.

Also, like was pointed out, there is usually a choice in where you want to level, more often than not there are at least 2 zones for each level range (that said the ranges don’t always match 1:1, compare queensdale to metrica province for example 1-17 vs 1-15).

For the record, I am level 70 on a character right now, and I have not even touched a 60-70 zone with him. I have done perhaps 2 out of the 5 so called starting zones, besides that I went where the story took me and completed a few things with a friend. I don’t consider that I in any way leveled faster than intended or grinded for XP/events, I simply experienced a bit of everything.

For the record, 2 crafting professions are worth 20 levels of XP, if I recall correctly, and crafting is not exactly what I’d call tedious in this game.

(edited by Crise.9401)

Level 70-80 zones are annoying.

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Posted by: Hsinimod.5784

Hsinimod.5784

What Taihaku said. Hearts were meant as a guide to get people to notice DEs. The Dynamic Events are the real “hearts”. Use them. Find them. Do them.

Also, skill points are able to be used to buy stuff later. I suggest you look into it.

Playing Devil’s Advocate since 1990.

Level 70-80 zones are annoying.

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Posted by: Khemizt.5104

Khemizt.5104

Skill points are used in the mystic forge..

Ok thanks that’s good to hear. But regardless it’s pretty clear these zones are quite unfinished…

Level 70-80 zones are annoying.

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Posted by: Crise.9401

Crise.9401

But regardless it’s pretty clear these zones are quite unfinished…

Just a quick thing to note, dynamic events as a content structure have a “flaw” that also happens to be one of their selling points. Get stuck in a 70-80 on a server with no organized playerbase to keep at the tug of war game, to keep the dungeon open and (easily) accessible, the progress through the zone becomes slow. Get stuck on a server where these zones are always brimming with people and the zones (from what I have heard), revert to a tedium of defend X, defend Y defend Z.

I suspect the above is one of the reasons why there is 2 level 80 zones, to be fair though dynamic events are at best with not too few and not too many people around. The chance of failing an event should always be realistic, right now outside middle of the night when all europeans are sleeping for example, it is not really there. US has it worse because they have Oceanic people playing when most of them sleep. This can be seen as early as in 15-25 zones. First you have to fail to hold the centaurs back to even see the other half of the event pool (Kessex Hills).

There is really no relation to hearts (or lack thereof) whatsoever. Unfortunately the zone caps allow too many people in one instance (main or overflow) of the zone. If they were lower the experience with events would be better, because zerging would be less efficient, but people would hate it due to “constantly” being on an overflow.

I personally prefer sticking to overflows every now and again just so I can play in a zone with less people in it.

(edited by Crise.9401)