If the whole point of the system was so that you could play the game with your lower level friends and not make it too easy for them, then why is it forced on you 100% of the time?
Why is this as an issue? Because one of the BIGGEST reasons for playing an RPG is to progress to higher power levels consistently, and feel powerful. The level scaling system at level 80 makes it feel like I just bought a new Porsche but I have to park it on certain streets to ride my bike.
In traditional RPGs, as I leveled up I got a really good feel for how my power was increasing by getting familiar with the numbers I was hitting for and my hitpoints, etc… and it was fun to see direct effects from gear or level increases. GW2 is lacking this fun aspect of RPGs and it’s completely due to that fact that the level scaling distorts your character progression.
I would much rather not have my character stats constantly distorted than participate in low level content. I understand this wouldn’t be a preference for everyone; but what is the harm in making it optional?
I don’t see the logic in this, where is the entertainment in going to a low level zone where you one shot everything, where the challenge is even less than in regular PvE? Where is the fun in pressing 1 and seeing things get 1 shot? Do you want to show off? You basically want to run around a low level zone going “Hah!~ I’ve played the game longer than you!” to lower level players? Do you realize how rediculous that sounds?
It’s bad enough anyway. There’s no reason to go back to a lower level zone because rewards are not scaled. There’s also the added fact that the downscaling system doesn’t seem to work properly and on top of that you also have tri-stat gear, full traits, and runes that lower level players simply don’t have. Why would you want to make it worse?
Also if you want to one-shot things to fulfill some ridiculous desire, there are rabbits and rats and stuff everywhere.
Alright, I’m going to choose you to respond to out of the handful of other people in this thread that aren’t really getting this post.
This change is not so “You can go one shot everything in low level zones”. It’s to improve the RPG/leveling/powering up aspect of GW2 because if I had the “Level Scaling” option unchecked from 1 to 80, it would’ve been a much more clear and understandable experience.
As opposed to:
Cool, I’ve built up my character to 5,000 hp and with my new weapon my basic attacks are hitting for 300!
2 seconds later
I have 3,000 hp and I’m hitting for 200..
With this fluctuation constantly going on, it is hard to get that classic RPG leveling up feeling that we all know and love.
The reason I think it should be optional is because I agree with you all, the dynamic leveling scaling system allows for a lot of freedom when it comes to exploration and playing with your lower leveling friends. But given that there are some clear negative sides to it, I was putting it out there for the community and the devs to consider these changes, as I would have a lot more fun leveling my alts with that option unchecked.
(edited by pkbot.1345)