Level difficult for Dungeons
Personally i like this idea.
I remember trying AC after game launch when my guild were all level 30 – we got smashed big time. I thought it was the most ridiculous thing i had ever attempted – as a level 30 dungeon (or 35, whatever), level 30s should be able to attempt it – it should be challenging, but they shouldn’t be wiped off the map by the Ascalonian Rangers.
So;
Personally, i think the “easy” mode should be made to suit lower level players & inexperienced players.
Normal mode should be what it is now, maybe a couple of bosses toned down a bit.
Hard mode should be something considerably more difficult, but i’m not sure what would work here – i’m not an elite player, so i wouldn’t use hard mode.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
I like the idea too… Though Casual sounds a little too easy, I wouldn’t wan’t it without traps but for those having problems with traps, maby not deadly let’s say normal traps does 75% damage and easy traps do 30% damage-ish.
Also the puzzle thing is some fun parts so I am not sure to gimp that too.
The hard thing about the dungeons as it is now IMO is the Trash enemies.
- One/two shotting snipers. – fix – More corsair’s when targeted so you know when to dodge.
- 25 stacks of bleed thievs. – fix – Lower the bleed alot.
- Perma stunning/knockback/Daze. – fix – Stun/knockback/daze immunity for 3-4sec.
- Too high health enemies. – fix – Lower Health point for silver rings alittle.
- Millions of AOE Circles (Not visible enough). – fix – Fill the red circles transparent red if you desire. (On/Off in Options)
Also some of the bosses are like a brickwall… You treverse the dungeon easy and suddenly POW! ZKAZAP! WAK!!! ‘Holy-moly Batman, we whiped!’
- Fix – Lower power for bosses “one-shot” skills.
I think it’s nice having an easymode version of a Dungeon to get the feel of the dungeon and to get a little better idéa of what to do at these brickwalls.
IMO it’s not fun doing a Dungeon run where you have to die over and over again to figure out what to do, or read the wiki who’s strategy is dependent of Waypoint zerging (Someone should update that).
I rather do Casual Dungeons with bad/no rewards to learn how to do them than doing them as they are now to trial and error until I know what to do.
@Avigrus:
Though they have nerfed the rangers now, they are not at all as hard as before.
Guild Leader of Alpha Sgc [ASGC]
I think is another idea, to add mode SOLO. I know that some player they usually like play solo. Solo mode will be the easiest mode. When we have for modes: Solo, Casual, Normal, Hard so everyone will find play game the way they like.
Which mode you will give to these dungeons? How is difficult is these dungeons after patch?
1. Ascalonian Catacombs
2. Caudecus’s Manor
3. Twilight Arbor
4. Sorrow’s Embrace
5. Citadel of Flame
6. Honor of the Waves
7. Crucible of Eternity
8. The Ruined City of Arah
9. Fractals of the Mists
Just write these dungeons which You are played.
For Example.
I done, 1, 3, 5.
1. Hard. = First I done this dunegons before patch. We didn’t finished dungeon and I was first time.
3. Normal = When I don’t have experience, it was challenge but we done.
5. Normal = It was challenge I played with some experience players. We done.