Level scaling: Why it's a horrible mechanic.
I disagree. First of all you’re scaled down to several levels above the actual level of the area, so you’re almost never fighting an enemy that is an equal level as you. Plus, while your weapon stats are scaled down to a low level equivalent, they are scaled down to a low level equivalent of equal quality. If you go to queensdale in exotic, you’re using the equivalent of level 4 exotic gear, which doesn’t exist. So you’re better in that regard. I’m also pretty sure your traits make you more effective than you actually were at low levels. Finally, farming events in high level areas is more rewarding than low level areas, especially now with champion loot bags. People who farm in queensdale are handicapping themselves, and if they wish to do thakittens up to them.
1) This is a sandbox. There is no reason to grind XP. No matter what you choose to do you level up at roughtly the same speed. The point is to do what you want where you want. You grind to get better LOOKING armor, not necessarily better armor. Since it’s far easier to get the stats you want than the look you want. Again, this is a Sandbox. The Achievement is not your level, it’s making the character you want it to be.
2) The point is that no matter what you do, how you choose to play, and where you choose to do it, you level at roughly the same speed. I have never, for instance, had a character reach Orr before they were already level 80. The point of moving on is not because you have to move on, it’s because you want to move on. Once again, this is a Sandbox.
3) The point of the system is not to make the game challenging for higher level character. If it were they failed misserably because level scaling doesn’t really account for the stat differences between a fully geared level 80 vs lower level zones where characters don’t even have as many stats available to them.
4) If you’re actually getting defeated in low level zones, you’re a terrible player. Period. You should be soloing champions and ripping the place apart without a concern in the world. Armor repairs really shouldn’t be a significant conern at all. Besides for the fact that the charge isn’t typically much more than waypointing. Lastly, if you’re repairing before something has broken, you’re doing it wrong.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
See this thread “lvl 80 in a 1-15 land?” from 4 days ago for more thoughts.
https://forum-en.gw2archive.eu/forum/game/suggestions/lvl-80-in-a-1-15-land/first#post2620905
1) This is a sandbox. There is no reason to grind XP. No matter what you choose to do you level up at roughtly the same speed. The point is to do what you want where you want. You grind to get better LOOKING armor, not necessarily better armor. Since it’s far easier to get the stats you want than the look you want. Again, this is a Sandbox. The Achievement is not your level, it’s making the character you want it to be.
2) The point is that no matter what you do, how you choose to play, and where you choose to do it, you level at roughly the same speed. I have never, for instance, had a character reach Orr before they were already level 80. The point of moving on is not because you have to move on, it’s because you want to move on. Once again, this is a Sandbox.
3) The point of the system is not to make the game challenging for higher level character. If it were they failed misserably because level scaling doesn’t really account for the stat differences between a fully geared level 80 vs lower level zones where characters don’t even have as many stats available to them.
4) If you’re actually getting defeated in low level zones, you’re a terrible player. Period. You should be soloing champions and ripping the place apart without a concern in the world. Armor repairs really shouldn’t be a significant conern at all. Besides for the fact that the charge isn’t typically much more than waypointing. Lastly, if you’re repairing before something has broken, you’re doing it wrong.
I agree with every point you made.
1) This is a sandbox. There is no reason to grind XP. No matter what you choose to do you level up at roughtly the same speed. The point is to do what you want where you want. You grind to get better LOOKING armor, not necessarily better armor. Since it’s far easier to get the stats you want than the look you want. Again, this is a Sandbox. The Achievement is not your level, it’s making the character you want it to be.
2) The point is that no matter what you do, how you choose to play, and where you choose to do it, you level at roughly the same speed. I have never, for instance, had a character reach Orr before they were already level 80. The point of moving on is not because you have to move on, it’s because you want to move on. Once again, this is a Sandbox.
3) The point of the system is not to make the game challenging for higher level character. If it were they failed misserably because level scaling doesn’t really account for the stat differences between a fully geared level 80 vs lower level zones where characters don’t even have as many stats available to them.
4) If you’re actually getting defeated in low level zones, you’re a terrible player. Period. You should be soloing champions and ripping the place apart without a concern in the world. Armor repairs really shouldn’t be a significant conern at all. Besides for the fact that the charge isn’t typically much more than waypointing. Lastly, if you’re repairing before something has broken, you’re doing it wrong.
This sums it up perfectly. Guild Wars 2 is not your average Grind Game. It’s a game about doing whatever you want, and keeping everything in the world attractive. Downscaling is a great mechanic, it makes Low Level content still challenging but you’re still stronger than everyone of the level of the area.