Levels and skills

Levels and skills

in Suggestions

Posted by: Sinifair.1026

Sinifair.1026

In Guild Wars 1 there were 20 levels, yet when you hit max level you didn’t feel like you had maxed your character out. There were plenty of skills and Elite Skills to pick up all over the world of GW1.
- Guild Wars 2 presented 80 levels but a limited amount of skills to play with.

I would suggest: More Skills.
- Mainly because I don’t feel like my character is levelling up. I get all my weapon skills before level 20, and at level 30 you receive the Elite Skill slot, and then you use a somewhat high number of skill points to receive the different Elite Skills.

One thing I especially miss from GW1 is that Elite Skills were not obtained in a panel and bought for skill points. I had to find out where the “Boss” mob with the particular Elite Skill that I wanted was. I had to get out into the world, I had to integrate myself into it.
- I really liked that. Though I had reached max level, I still felt like I levelled up, got stronger and better at fighting the hazards the world had to offer.

In Guild Wars 2 I don’t get that feeling. The lack of skills makes you reach max level (or getting the feeling that you’ve maxed out) before you hit level 80. It’s the same skills you use in the lower level zones as in the High End zones.
- I fight bunnies with the same skills as I fight dragons, so to speak.

Cranking up the price on all the current Utility Skills wouldn’t help either. They’re not all that fun, and it would feel more like a daunting grind to get them. More skills is what I would suggest.

Gameplay Arguments
- I discussed with another player about why there should be more skills, which he felt there shouldn’t. He said that GW1 was unbalanced, and that a mesmer could easily wipe a warrior, which I felt was untrue due to different builds that could counter the mesmers abilities (called Counter-Play, by the way)

Anyhow, the point was that in a one on one fight, the mesmer would maybe have had the upper hand, it would be unbalanced. But look at all the most popular PvP games out there such as Dota, League of Legends, etc.
- Their characters’ are unbalanced against certain other characters in one on one combat, but luckily there are more than just one member on each team. It’s all about Teamwork and playing together with the others, supporting and fighting for victory.

In Conclusion
- There are plenty of skills that ANet can implement from the first game, and I think that GW2 could use some more of them. It would also add more to the feeling of progression with your character, making it feel like levelling up, instead of the level just being a number you need to unlock dungeons and end-game content.

Mike O’Brien said that GW2 takes all that we love about GW1 and puts it into a better world (something along the lines of that) but this one thing that I love about Guild Wars 1 hasn’t been introduced: The ability to swap between skills so that I can suit them to my playstyle.

Hope you guys agree, if you have arguments against it, make sure that you read the part about Gameplay Arguments first (They were used to accommodate the PvP’ers The PvE’ers should have little to no objection against more skills… I hope, or I might get flamed…).

- Anyhow, your feedback is welcome, since I’m sure we all want to see this game improve on its concepts.

I’ll see you guys in game.

Levels and skills

in Suggestions

Posted by: roachsrealm.9284

roachsrealm.9284

I’d like to see one new type of utility skill for each profession including 4 skills, and at least 1 more elite for each class. Bonus if it’s one you can also use underwater, or at least has an underwater version.

Of course, this will mess up the trait system as well, which needs some serious revamping in my opinion.

And Rutialists.

As far as gameplay, yes, balance is a concern, but as long as they add skills and traits slowly over time this should minimize the issues here.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

Levels and skills

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Posted by: Sinifair.1026

Sinifair.1026

Ritualists, as you suggest, would probably appear when they introduce Cantha, or so I’d think.
- New professions/classes will probably come with the other maps being introduced, since they are part of that maps particular lore (I’m looking forward to some of these too, especially the Dervish is one I am particularly interested in seeing again).

Levels and skills

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Posted by: Jack of Tears.9458

Jack of Tears.9458

I agree, I really feel this game is missing the old skill hunting aspect that was a lot of fun. They’ve replaced it with jumping puzzles, mini dungeons and skill points, which are all awesome, but finding rare and elite skills was a huge deal in the first game and it’s one allota people miss.


I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.

Levels and skills

in Suggestions

Posted by: roachsrealm.9284

roachsrealm.9284

I really don’t see new professions coming at all, unless they introduce totally new mechanics for said profession and also add elements of them to all others.

The way the skill system is set up, it’s much easier to simply add new weapons.

But it would be my dream to play a Tengu Ritualist.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

Levels and skills

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Posted by: Jemmi.6058

Jemmi.6058

I would love to see the skill acquisition work out like elite skills in GW1. Hunting down those boss mobs and stealing their skills was definitely fun and rewarding.

Levels and skills

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Posted by: GummiBear.2756

GummiBear.2756

Ritualists, as you suggest, would probably appear when they introduce Cantha, or so I’d think.
- New professions/classes will probably come with the other maps being introduced, since they are part of that maps particular lore (I’m looking forward to some of these too, especially the Dervish is one I am particularly interested in seeing again).

The engineer is one of the new professions introduced in Guild Wars 2, with inspirations from minions and the ritualist from the original Guild Wars mixed with completely new concepts. (http://wiki.guildwars2.com/wiki/Engineer), So not likely we see a direct copy of the ritualist i say :P

Levels and skills

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Posted by: Sinifair.1026

Sinifair.1026

The way the skill system is set up, it’s much easier to simply add new weapons.

My problem is that I like using Two-Handed Swords but I don’t like all the skills my character has. I’m not a particularly huge fan of the “I’m a Whirlwind” skills, I’m afraid, and I’d like to replace some of them to fit my playstyle.
- It’s merely my take on it, but with your idea there is only so many weapons to create, and when one has a particularly preferred weapon, like I have, it would be nice to see some change in this. Hope you can follow me on that.

Levels and skills

in Suggestions

Posted by: Sinifair.1026

Sinifair.1026

The engineer is one of the new professions introduced in Guild Wars 2, with inspirations from minions and the ritualist from the original Guild Wars mixed with completely new concepts. (http://wiki.guildwars2.com/wiki/Engineer), So not likely we see a direct copy of the ritualist i say :P

Never really played the Ritualist, it wasn’t really my preferred gameplay (or maybe it would’ve been, but I just couldn’t get into playing it).