~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
If you are running a condition build you can have a hard time destroying lifeless objects (weapon racks, barrels etc).
We all know that a ‘blind barrel’ or a ‘bleeding weapon rack’ would be ridiculous. But what if lifeless objects got their own conditions? I propose that lifeless objects get their own unique conditions.
For example:
Rot – The equivalent of poison, does damage over time.
Metal Fatigue – The equivalent of Vulnerability.
Rust – Substitute for bleeding, does damage over time.
I realize this may not be a high priority issue, but it would still be nice to have.
(edited by Windu The Forbidden One.6045)
already suggested, and already appreciated.
btw a bleeding rack would be ridiculous as a bleeding golem i think, but that still works on the last…
anyway yes, please, make people running condition happy, because i’m getting frustrated of being less effective than berserkers
edit: and fire should burns things anyway
Burning damage to lifeless objects. Ok, I’ll bite. My only problem is dealing with PvP lifeless objects such as guardian spirit weapons, engineer turrets and arrow carts. I suppose you could just keep those as is.
already suggested, and already appreciated.
btw a bleeding rack would be ridiculous as a bleeding golem i think, but that still works on the last…
anyway yes, please, make people running condition happy, because i’m getting frustrated of being less effective than berserkersedit: and fire should burns things anyway
Golems bleed oil. Just wanted to point that out.
The idea sounds great but its also hilarious thinking about it. Watch as that rack bleeds. The trebuchet is poisoned! Quick kill it, the catapult is blind! The tree is afraid… etc. It can seem really funny but I understand that condition build may have trouble.
if metal golems can bleed so should a barrel
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