(edited by Burnfall.9573)
Limit Breaks in Gw2?
its funny… you dedicated a post to something probably no one here knows what it is…
care to elaborate what a limit break is?
(EDIT: I’m at the office, please explain without a video and how would it work here)
Ps. /inb4movetosuggestions
Engineers do not need buffs.
Rangers need their traits and utilities reworked/made good, they don’t need a stolen idea from a different franchise, that won’t fit in the game.
Warrior burst skill is already limit breakish.
They need to balance the classes, but not by adding Limit Breaks, or any other such mechanic.
And for Mesket:
Limit Break: A sudden surge in power or a powerful move, usually unlocked by energy stored up as a character takes damage.
delicate, brick-like subtlety.
I agree with Faith, the adren build and skill unleash of the warrior is reminiscent of limit breaking in other games. That is that class’ mechanic. To give other classes something similar would negate the uniqueness of that mechanic.
Keep in mind other games call this type of mechanic different things, so explaining it might have been better. And yet still other things use the same phrase, but mean something entirely different.
Junk Idea, sorry, but I can think of nothing else of this, not meant to offend you OP… but its simply the first thing that came to my mind just by reading the thread title line.
This is Guild Wars 2 and not Final Fantasy 7-Clone Wars.
Your thought of giving just only 2 out of 8 classes such special overpowered skills is just flawed in itself, only because you think that giving overpowered skills to two classes would make the whole game then balanced instantly is just laughable.
The only thing what rangers need are are complete redesign in their class mechanics itself, most likely everything around the pets to make them more useful and easier to command with the ability to use 2 pets at the same time to perform pet combos.
That would improve the ranger. The design has to go away from this stupid pet swaping mechanic about basically immortal perma resummonable pets.
If a pet dies, then its DEAD. Point, but Pets should therefore also receive a downed state.
The pet command utility skills have to get replaced with Nature Magic Spell utilities to improve the rangers gameplay design more into the direction of having a kind of “druid build” as they have also a trait line called Nature Magic.
Just using only nature spirits alone is no Nature Magic at all.
Summoning various plants/trees and wild animals to let them help you, that is Nature Magic..
Engineers also don’t need imba instant killer skills in regard of your flawed limit break idea here, what they really need is more build diversity through getting more weapon skilsl with new equippable weapons that fit to the class like
- Maces for Main/Offhand (especially one, that has a Wrench Skin ^^ Ratchet& Clank anyone???)
- Hammers
- Flails
just to name a few, that would add alot of new skill versatility to the engineer with new builds.
If you try to balance games only by making only changes to a small amount of content, rather then to consider everything, then I’m really glad that you are absolutely not responssible for anything game balancing related of GW2, because you would totally ruin the whole game with such ideas, like this here. Seriously!
(edited by Orpheal.8263)
Engineers do not need buffs.
Rangers need their traits and utilities reworked/made good, they don’t need a stolen idea from a different franchise, that won’t fit in the game.
Warrior burst skill is already limit breakish.
Would thief amd warriors using greatsword, daggers, hammers be “stolen ideas” as well?
Of course not!
Any company can be inpired by the works of another.
How many times before Guild Wars 2 release you heard people calling this game a Wow clone?
Too many.
Yet it isn’t.
Sure Gw2 used some Inspired ideas from Wow but they did not “steal them” from them.
Do you understand?
(Inspiration is not a “stolen idea”)
As to fixing Ranger traits etc… i think giving them limit breaks would fix some ot their broken mechanics; the limit break would also apply to their pets as well,- if that help make you feel better.
(edited by Burnfall.9573)
I’ve played a fair few FF games, and I have absolutely no idea which one this limit break concept is coming from. The name is usually associated with FF7, but I don’t believe there were any party-related aspects to it like you describe, and I know it’d definitely not like the “limit-break-like” abilities I know from other FF games. (Trance, Overdrive)
Anyway, in my mind, the “limit break” concept is too similar to elite skills, which serve the role of “big, special move you can do rarely.” As for using them to rebalance rangers and engineers, I think it would be a lot better to buff/tweak/rework their existing class mechanics than to throw in something completely different. It’s not like those mechanics are fundamentally broken.
(They might need a fair amount of work, as in the case of Ranger pets, but they’re not fundamentally broken.)
Edit:
I haven’t played much as a necromancer, just in beta, but their ability to transform seems even closer to a limit break than elite skills, mechanically.
I agree with Faith, the adren build and skill unleash of the warrior is reminiscent of limit breaking in other games. That is that class’ mechanic. To give other classes something similar would negate the uniqueness of that mechanic.
Keep in mind other games call this type of mechanic different things, so explaining it might have been better. And yet still other things use the same phrase, but mean something entirely different.
I understand, but i don’t think giving ranger and engineer class limit breaks would negate the uniqueness of their mechanic at all. All the coders have to do is add few code strings to their existing mechanics, i don’t see the complexity of it at all.
(edited by Burnfall.9573)
Warrior already has a limit break, Fury :-)
same with a necro, IE Death Shroud.
so they are in the game in 2 variations.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
I do believe these are called Elite Skills in this game….BIG HITTER skills are the best that can be achieved in a game with real time combat.
Not as flashy visuals as some FF Limit Breaks (by the way, that term is just a bad JPN translantion), but FF is mostly about flashy visuals to spice up turned based combat.
Limit Breaks as they exist in the FF battle system could not work in a RT combat system. Even when FF calls it’s combat real time, it’s actually just interactive turned based.
A few of the FF games did have variations of the Limit Breaks that were only available if certain characters where in your party, wielding specific equipment and also had a Limit Break currently available to them. These were like UBER-Limit Breaks and only really useful in a major Boss fight. I’m just recalling playing some games 20+ years ago, so I’m a bit fuzzy on the details.
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)