Living Story Archive

Living Story Archive

in Suggestions

Posted by: tamorrak.6950

tamorrak.6950

The living story is an important part of the Guild Wars 2 world, but for new players or returning players they are missing out on parts of the story, and that gap of missing information grows with every release. A suggestion to remedy this would be to introduce a system like the Super Adventure Box, where players could re-live the events of the past and catch-up on the stories they have missed.

Living Story Archive

in Suggestions

Posted by: tamorrak.6950

tamorrak.6950

In addition I think that the re-introduction of old ‘limited-edition’ dungeons would greatly interest many of the veteran players and help to greatly increase the amount of end-game content available.

Living Story Archive

in Suggestions

Posted by: CureForLiving.5360

CureForLiving.5360

At the very least some sort of in-game synopses (even if only text-based) would be useful in telling new players were GW2 is and how it got there. Fractals seems to be where living story dungeons go to once the living story is done.

Living Story Archive

in Suggestions

Posted by: Keyno.8431

Keyno.8431

Living story kinda creates an issue, especially when changes to maps are so drastic as with Kessex Hills right now. A little bit of explanation would be helpful. Also maybe even an option for new players to play through the story on a server that does’t include living world at all so everything makes sense, and they get the original GW2 experience.

Customization is Key (my suggestion)