Living Story Archive
In addition I think that the re-introduction of old ‘limited-edition’ dungeons would greatly interest many of the veteran players and help to greatly increase the amount of end-game content available.
At the very least some sort of in-game synopses (even if only text-based) would be useful in telling new players were GW2 is and how it got there. Fractals seems to be where living story dungeons go to once the living story is done.
Living story kinda creates an issue, especially when changes to maps are so drastic as with Kessex Hills right now. A little bit of explanation would be helpful. Also maybe even an option for new players to play through the story on a server that does’t include living world at all so everything makes sense, and they get the original GW2 experience.