Living game like in a movie

Living game like in a movie

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Posted by: Gizmo.8623

Gizmo.8623

Be warned – there’s a lot of text ahead:

Watching profession trailers gave me, well shivers and a bit of disappointment by what we have actually in game). Links to the trailers are a bit below.

For me teleporting from one WP to another is taking away the best this gave to offer – being in this fantastic and beautiful world. Everyone wants only to be in one place where certaing something is going which is going to give shinies (where champion mob spawn). You pay a little fee and you just travel any distance in a second.

Anet is talking that they want to have a living world. If I understand this concept properly, all you wanna implement is rotations for events depending on a season and a story that can be expanded all you want bit by bit. And new territories and enemies need to have some background – why are they suddenly in game.

If so, it’s not living. It’s nothing special! At all!

Now, these trailers showed what could have been done. Instead we only have cinematic camera when we watch vista.
EVERY EVENT SHOULD HAVE THIS MECHANIC to give us intro of what’s to come – centaurs attack town – we can launch this cinematic camera to dynamically show us what is going on, that people are dying, screams are heard, monsters ale laughing.
Tyria SHOULD BE FILLED with small events – children are taken by drakes to their lair to feed the young that are hatching and crying mother asks us to help her. This event should not be showed on map for everyone to zerg there and just we’ll get medieval on their… eggs. This should be personal – do we want to help or not?
This would alter the personality statistic of charisma, dignity or ferocity and available dialog options in these little events. If we were neutral, we could choose anything we want – to help, to walk away, to kill everything, to liberate children and demand money for them. When our personality shifted, these options would be more and more limited. Brute would beat the women and take all her money, diplomatic would receive money from nearest town for help, noble would gain more karma.

Living game like in a movie

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Posted by: Gizmo.8623

Gizmo.8623

I’m afraid that maps are a little too small for this kind of addition in game but it can be made. There are a lot of not used places in whole game – caves with only one veteran inside, forests with one event from time to time.
I’ve written in other post that living world should mean that we can take part in it’s life. When we help town, villagers can erect monument for the player who contributed most (and so this player should defend this monument for as long as he can if he want more glory).
When we help rebuild bridge, there should be placed a plate with names of all players who gave a helping hand.

When something like this is happening (bigger event or these smaller, adventure-like) – we can always switch to camera that will fly over the place and show us actual situation – like these eggs, how long till they hatch, children crying, drakes defending them, etc.
I believe that there would be players who would use it to just watch as other players are fighting (as observers in SPvP).

We really need more interaction with the world, we need more showoff for monsters, we need more spontaneous situations. I don’t know how but I’d like to be surrounded by grawl shamans who I cannot kill in 2 seconds with my necro (fix the scalling please!).
We need situations that would require from use a bit of thinking to actually survive, alone, like a hero, not part of big nameless zerg who pew pew everything without effort.
Sometimes I forgot how to spell my character name because it’s never used in any conversation apart from personal story.

Conversations like in personal story are ok but are used universally. They shouldn’t. When the battle is over, two enemies can chat all they want by standing and not even lifting arms but before the battle they should circle one another, deceive, find a better spot for an attack.
This must be showed by dynamic camera. Why not create a mechanic that will award players with movie-cam-scene when they manage very well with such an event. If we don’t allow anyone to be killed, when we kill the last boss, there’s this little scene played like in trailers when the final attack is taking place.
The more mobs don’t mean better. I know that it’s fun to fight large groups of monsters but with what we have now, they just come at us in a blob, one on another and any AOE is better than single-target attack.
There are no situations that require of us any tactic. There’s superb one – keep them away when health is low and pew pew.
I create situations when a lot of effort is needed to survive – I attack bandit camps where monsters have 3 levels more than my characters and I pull different type of mobs – ranged, melee, casters to the fun. And IT IS FUN! But after the fight there’s just a long road to another camp and many single mobs along the way.

I’ve showed here ways that can make GW2 really unique as a MMO. Right now, after a year nothing really changed. Game is appealing to mass of players who’s only carrot are shinies.

Now please watch at least on of the trailers and then go to Pavilon or any other place in the world and join zerg fighting boss there. Which is better? Do tell me.

Living game like in a movie

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Posted by: Gizmo.8623

Gizmo.8623

Links to trailers:
Guardian trailer
Warrior trailer
Ranger trailer
Engineer trailer
Thief trailer
Mesmer trailer
Necromancer trailer
Elementalist trailer

PS.
I really enjoy fighting champions with few players. It’s great fun then. But as the numbers grow, fun is getting smaller.

Living game like in a movie

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Posted by: UserError.7150

UserError.7150

For me teleporting from one WP to another is taking away the best this gave to offer – being in this fantastic and beautiful world. Everyone wants only to be in one place where certaing something is going which is going to give shinies (where champion mob spawn). You pay a little fee and you just travel any distance in a second.

no it doesnt it adds to it, and they CULD NOT keep the name of gw if they did not have this system implemented. besides, why the hell would i want to spend an hr running from one spot to another, with a full inventory for at least half that time, just to reach 1 spot i need for world completion or an achievement. if anything, their is a couple areas they need to add wp’s o just cuz of the sheer annoyance of getting tot hose spots.

on top of that, if i wanted to enjoy the beauty of the game, y do i have to run over to what i want to see, instead of just wp their and actually being able to enjoy it more.

What i would like to see is for them to remove the wall/floor/ mountain bugs and “impassible invisible” walls so that i CAN jump up somewhere and enjoy the beauty of the game even mroe

Living game like in a movie

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Posted by: UserError.7150

UserError.7150

Anet is talking that they want to have a living world. If I understand this concept properly, all you wanna implement is rotations for events depending on a season and a story that can be expanded all you want bit by bit. And new territories and enemies need to have some background – why are they suddenly in game.

If so, it’s not living. It’s nothing special! At all!

agreed

Now, these trailers showed what could have been done. Instead we only have cinematic camera when we watch vista.
EVERY EVENT SHOULD HAVE THIS MECHANIC to give us intro of what’s to come – centaurs attack town – we can launch this cinematic camera to dynamically show us what is going on, that people are dying, screams are heard, monsters ale laughing.
Tyria SHOULD BE FILLED with small events – children are taken by drakes to their lair to feed the young that are hatching and crying mother asks us to help her. This event should not be showed on map for everyone to zerg there and just we’ll get medieval on their… eggs. This should be personal – do we want to help or not?
This would alter the personality statistic of charisma, dignity or ferocity and available dialog options in these little events. If we were neutral, we could choose anything we want – to help, to walk away, to kill everything, to liberate children and demand money for them. When our personality shifted, these options would be more and more limited. Brute would beat the women and take all her money, diplomatic would receive money from nearest town for help, noble would gain more karma.

yes and no. could you imagine if you were doing an even and you had to wait for other players to finish watching some bs cut scene just to get it underway? especially one that you’ve seen a million times

basically, this would become a movie, instead of a game

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Posted by: Gizmo.8623

Gizmo.8623

For me teleporting from one WP to another is taking away the best this gave to offer – being in this fantastic and beautiful world. Everyone wants only to be in one place where certaing something is going which is going to give shinies (where champion mob spawn). You pay a little fee and you just travel any distance in a second.

no it doesnt it adds to it, and they CULD NOT keep the name of gw if they did not have this system implemented. besides, why the hell would i want to spend an hr running from one spot to another, with a full inventory for at least half that time, just to reach 1 spot i need for world completion or an achievement. if anything, their is a couple areas they need to add wp’s o just cuz of the sheer annoyance of getting tot hose spots.

on top of that, if i wanted to enjoy the beauty of the game, y do i have to run over to what i want to see, instead of just wp their and actually being able to enjoy it more.

What i would like to see is for them to remove the wall/floor/ mountain bugs and “impassible invisible” walls so that i CAN jump up somewhere and enjoy the beauty of the game even mroe

I understand that the waypoint system that is now in game have so much grown into the skin of everyone that almost no one will want any change to it. However my point stands – it’s not helping enjoying the world.
Create fresh character, forget about Pavilon, farming champions and world bosses. Take this character and go on an adventure. Immerse into the world. Fight your way to next waypoint who is your anchor in case you die, not point in a web that you can blink to anytime you want.
Btw. is there anywhere at least explained why I can teleport from any place in the world, even underground to any of the Waypoints? I know that they are made by Asura but why any young Sylvari can disappear from one point to appear in another?

I’m actually very disappointed that only one point you responded to was that that I don’t enjoy the WP system that is now. It shows that there are people who care about the game and search for new solutions and ways to make the game better and people who only want to be with the crowd and join in their joyful activities of nameless masses.

Living game like in a movie

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Posted by: UserError.7150

UserError.7150

I’m afraid that maps are a little too small for this kind of addition in game but it can be made.

no it isnt…..
[quote=2632397;Gizmo.8623:When we help town, villagers can erect monument for the player who contributed most (and so this player should defend this monument for as long as he can if he want more glory).When we help rebuild bridge, there should be placed a plate with names of all players who gave a helping hand.
[/quote]
no.. stuff like this increases the amunt of info your computer needs to sync w/ the server, making it worse for players w/ lower internet conections

besides, what about the players who dont and WOULDNT want their names on that monument or plate

We really need more interaction with the world,

agreed, but not at the expense of increased bandwidth or system resources. remember their are a lot of emotes that not only dont work, but dont have an error message. i would really like to see them release some of the emotes from gw1 (like /flute and /guitar) along w/ some other things

Living game like in a movie

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Posted by: Gizmo.8623

Gizmo.8623

Now, these trailers showed what could have been done. Instead we only have cinematic camera when we watch vista.
EVERY EVENT SHOULD HAVE THIS MECHANIC to give us intro of what’s to come – centaurs attack town – we can launch this cinematic camera to dynamically show us what is going on, that people are dying, screams are heard, monsters ale laughing.
Tyria SHOULD BE FILLED with small events – children are taken by drakes to their lair to feed the young that are hatching and crying mother asks us to help her. This event should not be showed on map for everyone to zerg there and just we’ll get medieval on their… eggs. This should be personal – do we want to help or not?
This would alter the personality statistic of charisma, dignity or ferocity and available dialog options in these little events. If we were neutral, we could choose anything we want – to help, to walk away, to kill everything, to liberate children and demand money for them. When our personality shifted, these options would be more and more limited. Brute would beat the women and take all her money, diplomatic would receive money from nearest town for help, noble would gain more karma.

yes and no. could you imagine if you were doing an even and you had to wait for other players to finish watching some bs cut scene just to get it underway? especially one that you’ve seen a million times

basically, this would become a movie, instead of a game

As I’ve said, every player can do it but INDEPENDENTLY from each other, so if one wants to fight form the start – ok, go there and join the fray! But if someone want to have some overview, he can activate the camera and will see the battle and the first player who is rushing just now.
No one will be blocked or will have to wait for other players.

Living game like in a movie

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Posted by: Gizmo.8623

Gizmo.8623

When we help town, villagers can erect monument for the player who contributed most (and so this player should defend this monument for as long as he can if he want more glory).When we help rebuild bridge, there should be placed a plate with names of all players who gave a helping hand.

- removed -
besides, what about the players who dont and WOULDNT want their names on that monument or plate

IMO the simplest solution would be to talk to some NPC. By default your name would not be on this plate but if you asked/demanded it, your name would appear.

Living game like in a movie

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Posted by: UserError.7150

UserError.7150

I understand that the waypoint system that is now in game have so much grown into the skin of everyone that almost no one will want any change to it. However my point stands – it’s not helping enjoying the world.
Create fresh character, forget about Pavilon, farming champions and world bosses. Take this character and go on an adventure. Immerse into the world. Fight your way to next waypoint who is your anchor in case you die, not point in a web that you can blink to anytime you want.
Btw. is there anywhere at least explained why I can teleport from any place in the world, even underground to any of the Waypoints? I know that they are made by Asura but why any young Sylvari can disappear from one point to appear in another?

umm… a lot of gamers would disagree with you, and no the asurans DID NOT make the wp’s, they made the asuran gates (notice the word asuran before that)
i have created a character to just explore and i still disagree with you.. GREATLY!!!!
why would i want to stay stay in a the shiverpeaks when ive gotten bored w/ them and i would much rather enjoy the view halfway up in metrica provence’s jump puzzel, or if i wanted to go to a dungeon

could you imagine having to run ALL the way to arah each time you wanted to do the dungeon? or to CoF or HotW, or CoE, or SE?

gotta think about more of the dynamics than just beauty, and if you do, consider all the aspects of beauty, such as simplicity or ease of use.
remember, what is beautiful to one, isn’t necessarily to the another

Living game like in a movie

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Posted by: Gizmo.8623

Gizmo.8623

We really need more interaction with the world,

agreed, but not at the expense of increased bandwidth or system resources. remember their are a lot of emotes that not only dont work, but dont have an error message. i would really like to see them release some of the emotes from gw1 (like /flute and /guitar) along w/ some other things

Of course that every thing added to the game may impact the performance but I don’t believe that new events spread over the entire map could significantly lower your pleasure from gaming.
Few more timers and variables responsible for keeping the states of these events shouldn’t be much of a problem, imo.

Living game like in a movie

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Posted by: UserError.7150

UserError.7150

IMO the simplest solution would be to talk to some NPC. By default your name would not be on this plate but if you asked/demanded it, your name would appear.

that’s still requiring the player to do something that they wouldn’t have to do, or know how to do in the first place

and if your solution to that is a hint.. well they still haven’t fixed the hints or he bugs inthem

much simpler would be to talk to an npc to get your name on it, but then ppl would complain abut not knowing about or something

Living game like in a movie

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Posted by: UserError.7150

UserError.7150

Of course that every thing added to the game may impact the performance but I don’t believe that new events spread over the entire map could significantly lower your pleasure from gaming.
Few more timers and variables responsible for keeping the states of these events shouldn’t be much of a problem, imo.

1 you dont know my internet connection
2 more you add, more is on server, more has to be updated, the laggier the game is, the less one is able to play it
3 ppl with low system requirement will suffer much more SEVERLY than ppl with money, making this more of a rich mans mmo

Living game like in a movie

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Posted by: UserError.7150

UserError.7150

As I’ve said, every player can do it but INDEPENDENTLY from each other, so if one wants to fight form the start – ok, go there and join the fray! But if someone want to have some overview, he can activate the camera and will see the battle and the first player who is rushing just now.
No one will be blocked or will have to wait for other players.

so if were all supposed to be working on the event together… how is that accomplished if were doing it independently? just doesn’t make sense from a programming/gaming aspect

Living game like in a movie

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Posted by: Gizmo.8623

Gizmo.8623

I understand that the waypoint system that is now in game have so much grown into the skin of everyone that almost no one will want any change to it. However my point stands – it’s not helping enjoying the world.
Create fresh character, forget about Pavilon, farming champions and world bosses. Take this character and go on an adventure. Immerse into the world. Fight your way to next waypoint who is your anchor in case you die, not point in a web that you can blink to anytime you want.
Btw. is there anywhere at least explained why I can teleport from any place in the world, even underground to any of the Waypoints? I know that they are made by Asura but why any young Sylvari can disappear from one point to appear in another?

umm… a lot of gamers would disagree with you, and no the asurans DID NOT make the wp’s, they made the asuran gates (notice the word asuran before that)
i have created a character to just explore and i still disagree with you.. GREATLY!!!!
why would i want to stay stay in a the shiverpeaks when ive gotten bored w/ them and i would much rather enjoy the view halfway up in metrica provence’s jump puzzel, or if i wanted to go to a dungeon

could you imagine having to run ALL the way to arah each time you wanted to do the dungeon? or to CoF or HotW, or CoE, or SE?

gotta think about more of the dynamics than just beauty, and if you do, consider all the aspects of beauty, such as simplicity or ease of use.
remember, what is beautiful to one, isn’t necessarily to the another

I agree with you in… hmm, everything.
I don’t even try to think of removing a way for moving quickly to distant maps, no no. I just hate the teleporting on the same map over and over because someone said – hey there’s a champion ready near this WP, later another champion at other WP.
Maybe a little timer would suffice – 5 minutes, maybe 10 to discourage ppl to just blink. Of course this would lead to a lof frustration if someone teleported and missed the boss and he have to teleport to other location but this is what I am talking about – “kitten, I’ve missed Shattered. Nothing to do here.”
I want for players to have something to do even when the main event passed.

I can feel it myself, especially after Claw, Tequatl and Shatterer are defeated – I stand for a few seconds thinking what to do next, where to go. I never think – ok, let’s roam here a bit and see what I can do HERE.

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Posted by: Gizmo.8623

Gizmo.8623

IMO the simplest solution would be to talk to some NPC. By default your name would not be on this plate but if you asked/demanded it, your name would appear.

that’s still requiring the player to do something that they wouldn’t have to do, or know how to do in the first place

and if your solution to that is a hint.. well they still haven’t fixed the hints or he bugs inthem

much simpler would be to talk to an npc to get your name on it, but then ppl would complain abut not knowing about or something

Hey, we have mails, don’t we?

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Posted by: Gizmo.8623

Gizmo.8623

As I’ve said, every player can do it but INDEPENDENTLY from each other, so if one wants to fight form the start – ok, go there and join the fray! But if someone want to have some overview, he can activate the camera and will see the battle and the first player who is rushing just now.
No one will be blocked or will have to wait for other players.

so if were all supposed to be working on the event together… how is that accomplished if were doing it independently? just doesn’t make sense from a programming/gaming aspect

I don’t understand your concern. You want to watch the battlefield before you join – activate the camera and observe for how long you want and enjoy the show, you wanna rush straight away, ok, no one is stopping you. Event is going as any other event now.

This would be another option for anyone to experience how other players fare and in a new way.

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Posted by: UserError.7150

UserError.7150

I agree with you in… hmm, everything.
I don’t even try to think of removing a way for moving quickly to distant maps, no no. I just hate the teleporting on the same map over and over because someone said – hey there’s a champion ready near this WP, later another champion at other WP.
Maybe a little timer would suffice – 5 minutes, maybe 10 to discourage ppl to just blink. Of course this would lead to a lof frustration if someone teleported and missed the boss and he have to teleport to other location but this is what I am talking about – “kitten, I’ve missed Shattered. Nothing to do here.”
I want for players to have something to do even when the main event passed.

I can feel it myself, especially after Claw, Tequatl and Shatterer are defeated – I stand for a few seconds thinking what to do next, where to go. I never think – ok, let’s roam here a bit and see what I can do HERE.

well… if someone wanted to power lvl… thats acually the best way, LOL
removing any aspect of it and you remove an aspect ppl already use it for.

a better idea would be to make it more rewarding to not use a wp in the same area your already in (except for towns) unless you are dead. like increase the silver cost 2-5 times if your using a wp w/i the same map

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Posted by: UserError.7150

UserError.7150

I don’t understand your concern. You want to watch the battlefield before you join – activate the camera and observe for how long you want and enjoy the show, you wanna rush straight away, ok, no one is stopping you. Event is going as any other event now.

This would be another option for anyone to experience how other players fare and in a new way.

ummm… starting an event means running oer to the area its taking place, to do it any other way would mean to make an instance of it, and that many instances would be server/connection heavy, and they would need to do A LOT more server maintenance, or have significantly bigger servers

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UserError.7150

plus if you notice, when someone is watching a movie and a monster attacks them, 1 of 2 things happen. either the person is invunerable and the mob keeps attacking, like in a dungeon, which means that u can farm mobs off of players watching a cut scene. the other is the player takes damage like when watching a vista.

the only other way would be like they already do do in dungeons and FotM

i would like to see more of hem in FotM

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Posted by: Gizmo.8623

Gizmo.8623

Please don’t concentrate in this discussion on unimportant problems. If you wanna activate your cinematic cam in the middle of the fight… outcome should be obvious.

I wanna talk about things that can TRANSFORM the game into something more appealing and better for players that wanna drown in a fantasy world of Tyria.
I don’t want to discuss if this or that would require to have faster internet connection.

Keep in mind that even in a dragon fight or 40-man raid in other mmo’s don’t require from player to have super fast connection, just stable one (and that’s normal for everybody). The amount of data send and received is very small compared to music you hear on youtube or movies watched there.

IMO any kind of content added would not change the way you experience game now from technical point of view, only make it better (or worse if we again get farm content) – the worst performance activity is already there – big WvW fight.

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UserError.7150

the data you also transmit and receive is also less than what GW2 already does use more data than other MMO’s (i should know, already gotten bored with tons, still think wow sucked, at least FFXII had graphics and a better story and more personalized intrication in the game, which they later screwed over, and i come to expect that from all MMORPG’s now a days, trying to prevent anet from doing it to this one, so far, no luck)

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Gizmo.8623

that’s still requiring the player to do something that they wouldn’t have to do, or know how to do in the first place

and if your solution to that is a hint.. well they still haven’t fixed the hints or he bugs inthem

much simpler would be to talk to an npc to get your name on it, but then ppl would complain abut not knowing about or something

God, I hope that players will be able to click on npc with icon above his head or read mail they received from developers in game.
And I hope that devs are not refrain from adding new things just because someone would yell – “How I do this new thing! It suxxxxx coz I don’t know how to do thiiiiiiis. I don’t like it! I wanna farm, pew pew for shinies, it’s better!”

There’s too much simplifying in everything nowadays. People don’t want to read, they get icons, don’t wanna play with 2 hands, so devs get over their heads to try to make it possible to use their product with one hand below the desk (figures…).
I, for one, wanna grown up product that sets standards on it’s own, not being ridden of interesting features because mass of users yell that they would have to do more than they would like to.

I suggested a feature that would allow players to be remembered in Tyria as defenders of town by commemorating this on a plate by the town entrance. You would have to talk to NPC to give your permission to this. And you see problem in this.
kitten, even if you won’t learn of this possibility straight away you will read about it from someplace – patch notes. Someone might actually TALK to you about it. Maybe you will see this plate, read it and then ASK other people how to be added to it.
Where’s the problem?! It’s not like giving your credit card number or email password to anyone…

kitten, I’m getting angry, I better stop writing for now.