Logging Out to Avoid PVP Death

Logging Out to Avoid PVP Death

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Posted by: scree.2061

scree.2061

Just recently noticed a whole bunch of our opponents (wont name servers) logging out to avoid dying in PVP. They are quite funny when they do it, because they typically auto-run in a direction to avoid getting hit. Clearly they are alt-f4’ing or typing quit or something.

You can tell they are alt-f4’ing out because their characters disappear entirely from the world and combat breaks. Combat breaks typically require a few seconds for the enemy to leave the vicinity or to be dead and we may or may not have even touched them.

The reason this is a problem is players are doing this to avoid repairs and to “anger” their opponents.

Typically in a tier 1 matchup you’d find this being a disadvantage, because you’d have to wait through a queue to get back in. However, due to the significant beating our matchup is getting its likely they do not have a queue at all. Thus, they can afford to alt-f4, login, instantly get back into EB and then proceed back to wherever it was they came from.

I’m suggesting that you add a 30 second gap from when they logged out, where their character is still up and able to be killed. The players would suffer the same damage to their gear, and the players who killed them would still get loot bags (if applicable).

It’s a minor issue, but players who earned a kill deserve the rewards and those who got into a bad situation deserve the consequences of their misplay.

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Posted by: RaGe.9834

RaGe.9834

are you talking about actual pvp in which case it costs them nothing and gains you 5 glory whoopty-do
or are you talking about WvW (fake pvp) in which case yes, that’s a bit of an inconvenience

What are you a jock?…. get out, This is nerd landia, where nerds gather!

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Posted by: zencow.3651

zencow.3651

But alt-f4 is the perfect counter being instagibbed thieves abusing culling+stealth. It’s the perfect broken mechanic to counter broken mechanics.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: Lutharr.1035

Lutharr.1035

lol so your saying people are even cowards in the digital world also? This is kinda comical

If someone does this they should get penalised twice. Cos lets face it, it’s pathetic.

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: Paul.4081

Paul.4081

I remember people doing this in Streetfighter 4 online play to preserve their all important stats. How pathetic. People that do this should be made to limp in towns. Giving them a chicken icon beside their name or something would be too good and some people might actually want that.

(edited by Paul.4081)

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Posted by: Azaziel.3608

Azaziel.3608

Dear Lord, the kittenness in this thread is….overwhelming….
But staying on topic, since you mentioned repair costs I imagine you are talking about wvw.
In which case I find it really stupid to logout just to avoid a death, I mean you lose your place in queue… unless there is no queue at the moment I can’t see how this benefits the quitter.
Not to mention if they do it while already downed in which case by the time you return you’ll be dead and outside of wvw, so you’ll have to pay the waypoint cost in addition.

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Posted by: MKKR.9401

MKKR.9401

Maybe some people just have alt+f4 on macro. Since they had a habit of fleeing in face of overwhelming teabagging.

I detect mental illness

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Posted by: LameFox.6349

LameFox.6349

I’ve had it happen a few times… seems it could be fixed by simply not letting your character disappear unless it’s out of combat. Of course, then every time the game boots you 3 minutes after saying you’ll be booted in 3 hours or whatever time it is, you’ll end up with repair costs.

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Posted by: GADefence.5634

GADefence.5634

I’m pretty sure a lot of them have it botted, considering how many times I see people log out in sPvP too for no kitten reason.

PvP bots are so fun >.<

Side note, I think most people log out in WvW due to the repair cost most then anything else. 6 silver/death @ level 80 is a bit.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

If they leave WvW like that to avoid having their equipment broken, that’s just a symptom of another problem: for them, repair costs are higher that what they earn playing in WvW.
That’ll be solved by doing things replacing repair costs in WvW with something else, like a stacking effect that may kick you out WvW for some time if you die too often and there’s people waiting in to enter.

If that’s not their reason, but ‘griefing’ another player, that’s also a symptom of other problems, like, for example, explorers going around the map using up slots that actual WvW payers could be using, being caught by point lurkers and opportunists that gang up on those lone explorers.
I saw once a thief that was hiding behind some rocks near a vista, and every time a player used it, he’ll quickly move behind and stab them to death, which took him like 2 hits.
I’ve seen that done some other times, but when it’s not a thief it isn’t as silly and people may have time to run away or even disconnect to get away from the coward opportunist who will only hunt explorers as he can’t fight real WvW battles.
That would be solved by not counting any of the WvW points towards exploration achievements, so they do not go there, and those coward explorer hunters must either fight for real or leave, and actual WvW players can use those slots.

Still, leaving like that has a cost, if you leave WvW like that, you might not be able to go back if your slot is taken.
And if your server has always free slots, then well, take it as a part of the outmanned effect. Heh.

But it’s what causes people to leave like that what should be addressed first.

Leaving sPvP is simply silly, as you lose nothing if you lose in PvP. There’s no repair costs and no losing stats. Only your victories are recorded. So if the problem persists, maybe they should bring dishonorable back from the past to PvP.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

Laugh at them and continue doing what it is you were doing. You’ve won and you know it, and that should be a reward in of itself.

Grind Wars 2: Heart of Tears

(edited by Frosty and Frosty Law Firm.4981)

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Posted by: scree.2061

scree.2061

Yea I am referring to WvW. sPVP as long as the loss counts against them, no problems exist there. But in WvW if your server has no queue, its almost like encouraging them to avoid the penalties associated with dying.

I personally find it both annoying and hilarious that someone would leave WvW to prevent a death that has little if any significance in the scope of things.

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Posted by: Lemuria.3195

Lemuria.3195

Logging out in WvW has a major disadvantage though. You’re automatically kicked out of the mists back to wherever your character was beforehand. They can’t simply ‘respawn’ where they had logged off, or else you’d find players logging out in keeps to over run them at a later time. It gives them zero advantage to log off, since they’d have to return to their starting waypoints.

Honestly, the minor inconvenience of being robbed of that single kill is worth the potential annoyance of having restrictions on when or how you log off.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Okey, I’ll be listing the top 3 most undesirable ideas I’ve readen through in this thread:

  1. 30-second log out.
    -Having to wait 30 seconds just to log out is too frikkin’ long. What if some limping goblinoid happened to get aggroed by my afk body? Not to mention some WvW kiddie… Logging in every time to see broken armor isn’t really something I’d desire. (Even if the repair costs aren’t that much.)
  2. Can’t log out while in combat.
    -Slightly better than #1, but still. What if combat triggers just before I log out? Some honorless losernoid in WvW would just kill my afk body. Can’t really be bothered wasting time to get into safe® place in WvW just to log out.
  3. Removing repair cost
    -Death needs to be penalized. I don’t really want to be rewarded for excessive use of kamikaze strategies.

And no, I do not log out in combat, don’t get me wrong. But adding log-out restrictions are just major inconvenience. I much rather let few cowards run via logging out than having to waste time every time I need to log off myself.
I’m the kinda guy that doesn’t show up early, but exactly on time, for whatever I’m supposed to do. If I need to go somewhere in the morning, I sleep until 1 minute before I need to step out the door, which is the time it takes for me to get dressed and grab my stuff and be on my way.
If I’m doing some work before I need to leave, I keep writing until I need to be going, hit ctrl+s and hit the switch.
If I happen to be playing before I need to go somewhere, I play until I have to leave.
I don’t want to prepare in game for departing.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Sparhawk.9120

Sparhawk.9120

I do play some WvW, but in many cases I’m working to get my monthly. If the server times are not 2-4 hours it’s because it’s a lopsided matchup or off hours. In either of these cases when you are close to getting a kill and having the player insta log a fraction before death rewards the one loggin’ and the one that did what they were supposed to do, win, gets left empty handed. It shouldn’t be insta logged, but your toon should stay there for 15-30 sec. If you don’t want that; WP back to your base where it’s safe. Problem solved.