Long-term needs for all 3 types of GW2 players.

Long-term needs for all 3 types of GW2 players.

in Suggestions

Posted by: Red Falcon.8257

Red Falcon.8257

I feel Anet created a masterpiece, the only thing missing is a long-term goal for the 3 player categories (PvEers, PvPers, WvWers).

PvE Players / Guilds needs
The most frequent request of PvE players is some hard content at lvl 80, same for guilds.
Something they can enjoy for a couple hours and get a reward out of.
True, we have dungeons that do this job for little groups, but there is nothing for large groups and guilds.
The easiest solution I see is making the current dozen of so raid bosses much stronger (requiring a coordinated group of at least 30 people), scaling the reward up for the difficulty change.
Dungeons could use an Hard Mode version to allow larger groups too.
This is the most requested.

WvW Players / Guilds needs:
Overall WvW is the most complete part of the game in the long-term, as the mechanics are well done.
The only issue is that stronger, well developed servers become basically unbeatable (I’m coming from one of them), so I believe it would be more engaging if the weak servers got a larger effect from Outmanned.
Something in the lines of faster siege weapon construction / decreased siege cost and damage reduction would go a long way in giving the weak servers a chance to put up with the big guys.

sPvP Players / Guilds needs:
The general consensus among sPvPers is the need for more sPvP maps, a teaming system, a ladder system, HA and GvG.
Of course these are no joke to implement but it should be a long-term goal in order to satisfy those players in the long run.

Surely Anet knows much better than me what they should do – it’s their job -but I still felt the need to get this off my chest.

Thank you for reading.

Long-term needs for all 3 types of GW2 players.

in Suggestions

Posted by: Kuzzi.2198

Kuzzi.2198

+1
I like your long term suggestions – especially increasing the effect of Outmanned to actually give a boost.