Longbow for Elementalist

Longbow for Elementalist

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Posted by: Ryld.1340

Ryld.1340

Elementalist (and Engineers) really feel like they lack in the weapon choice areas. I was thinking about this and realized that the feeling of an Arcane Archer was missing from the game. Seeing as how I played Bow Ele/R in the first GW, I’m surprised it took me so long to realize this. I was thinking of some skills that would combine well with the class’s weapons while providing a unique playstyle not found amongst the staff item as more of a Skirmisher which would play somewhat similar to D/D or S/D but giving a different feel to it and being based at a 900-1200 range.

Fire Attunement
1. Lava Arrows (Fires 2 projectiles.)
2. Glowing Shot (Extra damage if target is moving.)
3. Searing Arrow (Ground Target AoE Damage over X seconds.. Applies burning if enemy is inside area at the end of AoE effect.[Fire Field])
4. Mark of Rodgort (For the next X seconds, your arrows cause Y seconds of burning.)
5. Inferno (AoE burst skill. Does extra damage the more people[Blast])

Water Attunement
1. Water Arrow (Similar to Ice Bow #1 and Water Blast)
2. Ice Shot (Gives allies near target Renegeration for X seconds. If target is moving, either Cripples/Chills/or Knockdown. Not sure which. )
3. Ice Prison (Similar to Ice Bow #5, but shorter duration)
4. Frigid Armor (You gain Protection and Clears Burning.)
5. Maelstrom (Targeted Large-Area causes Chill and Damage[Ice Field])

Air Attunement
1. Shock Arrow (Restores X% of your energy.)
2. Roaring Wind (Knockdown)
3. Favorable Winds(Nearby Allies gain Swiftness and Vigor)
4. Blinding Streak (Arrow leaves Light-Combo trail behind it, blinding target and enemies who pass through.)
5. Thundershot (Shadowstep ability)

Earth Attunement
1. Stone Arrow (Damage)
2. Power Draw (Deals extra damage.)
3. Crystal Surge (Damage + X stacks of Bleeding for Y seconds.)
4. Magnetic Shot (Block while charging attack, on release, Daze for 1 second)
5. Shard Storm (AoE Damage and applies Cripple [Blast])

Mostly just curious on what you would think of a playstyle similar to this.

Longbow for Elementalist

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Posted by: Abigor.4952

Abigor.4952

Um, you have variety of 20 skills + ability to summon weapons…and you say that you have a lack of weapons=)

Longbow for Elementalist

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Posted by: Ryld.1340

Ryld.1340

Um, you have variety of 20 skills + ability to summon weapons…and you say that you have a lack of weapons=)

Unlike other classes, we can’t change our playstyle in combat. We currently have Staff, D/D, and S/D as our only real playstyles. While each other class has more combinations. It isn’t the skills themselves, but the playstyles availble that matter.

Longbow for Elementalist

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Posted by: Ludacrits.3857

Ludacrits.3857

Um, you have variety of 20 skills + ability to summon weapons…and you say that you have a lack of weapons=)

Unlike other classes, we can’t change our playstyle in combat. We currently have Staff, D/D, and S/D as our only real playstyles. While each other class has more combinations. It isn’t the skills themselves, but the playstyles availble that matter.

They’re called attunements. For each weapon, you have 20 different abilities, well almost because some overlap. Everyone else has 10 (2 weapons x 5 abilities). What’s the problem again?

Longbow for Elementalist

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Posted by: Abigor.4952

Abigor.4952

Well, yes, but it`s to balance class, same as with engy, he has only 3 weapons of choice without the ability to swap. but contrary to that he has a lot of kits.
Also I don`t quite see ele running with bow =/

Longbow for Elementalist

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Posted by: Ryld.1340

Ryld.1340

Um, you have variety of 20 skills + ability to summon weapons…and you say that you have a lack of weapons=)

Unlike other classes, we can’t change our playstyle in combat. We currently have Staff, D/D, and S/D as our only real playstyles. While each other class has more combinations. It isn’t the skills themselves, but the playstyles availble that matter.

They’re called attunements. For each weapon, you have 20 different abilities, well almost because some overlap. Everyone else has 10 (2 weapons x 5 abilities). What’s the problem again?

Attunements don’t change playstyles.

Longbow for Elementalist

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Posted by: Ludacrits.3857

Ludacrits.3857

Either fight close or ranged, thats pretty much baseline of all classes regardless of attunements or weapons.

Longbow for Elementalist

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Posted by: Abigor.4952

Abigor.4952

What do you mean by playstyle, I think attunements give you 4 playstyles. Take staff for instance – Fire – damage and burn, Water – chill, apply vurn, heal and regen, Air – blind, daze, knockback and gain swiftness, Earth – apply bleed immobilize, cripple and weaknes, Avatar state – eh…w8…

Longbow for Elementalist

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Posted by: Ryld.1340

Ryld.1340

What do you mean by playstyle, I think attunements give you 4 playstyles. Take staff for instance – Fire – damage and burn, Water – chill, apply vurn, heal and regen, Air – blind, daze, knockback and gain swiftness, Earth – apply bleed immobilize, cripple and weaknes, Avatar state – eh…w8…

You might want to play an Elementalist then. Staff’s playstyle is Ranged Control and AoE damage. D/D is Single Target and Melee. All the attunements focus towards that a bit. I could’ve done better, yes, on the skills I made, but I was trying to give a general idea of it.

Longbow for Elementalist

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Posted by: Abigor.4952

Abigor.4952

So, what do you want a bow to be? Judging from your list it`s basically the same staff with tweaks.

Longbow for Elementalist

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Posted by: Ryld.1340

Ryld.1340

Less AoE while increasing the single target damage and maintaining support/control

Longbow for Elementalist

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Posted by: Abigor.4952

Abigor.4952

Well that`s basically scepter + dagger or focus. I understand that you want elementalist to have more available weapons, but he already has a lot of abilities from attunements + as I mentioned before, weapons that he can conjure.

Longbow for Elementalist

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Elementalsits should not be able to use weapons for which they already have a conjure. They already have them as conjures.
Conjures even count towards their respective weapon achievement.

If you want a ranged weapon more focused on damage and less on support than the staff, why not rifle or dual guns?

If you think they can’t be elemental, just look at Borderlands. There’s elemental weapons everywhere.
There’s also lots of cases of bullets being imbued in magic of all sorts, including elemental magic, in a lot of media and fiction, like Maam’s magic gun in Dragon Warrior: Dai’s Great Adventure.

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