(edited by Bri.8354)
Longer Event Chains
I think a lot of what you’re saying is true. I also think the devs know this and are trying something different with the living-story content which will play out over a long time and have many things to do and events to come.
On the other hand I do think a lot of the events have very little impact on the world besides this waypoint not being teleportable to or you can’t buy stuff from this temple etc. I think it’d be nice if they had more large events like the karka event which had really good rewards and I think they could even make those events run once every week or something and it wouldn’t be too imbalanced.
They could even make some large-scale events that take like 50 or 100 people to queue up like the start-up events do in WvW and that’d be cool because with the guesting system the way it is now, people could oragnize raids (oh yeah, raids) to do them like, for example, the dragon bosses only on a grander scale.
I have a dream of a large-scale PvE map LIKE WvW where cross-server people could go to fight a never-ending opposing force (the dragons?) and camps and things had to be constantly guarded and stuff and where depending on how the battle was going it’d actually affect the world…
Then again, that might be really hard to implement and a lot of people might hate the idea… maybe I’m just rambling.
I’d rather have these events run frequently allowing players to cycle between multiple lengthy chain events eliminating wait times. If they were weekly you’d have to be on at a specific time or you’d only be able to participate in the repeatable event once per week for decent rewards, defeating much of my reason behind this.
Your idea of a PvE area that resembles WvW sounds pretty cool. Perhaps this could be similar in WvW in the fact that you fight and progress for a week then it resets. It would be pretty awesome for a server to work towards progressing to fight the dragon, every day having new objectives and the progress of previous days having an impact on the battle. At the end of the week the boss fight could commence and after that it would reset.
Thinking of that more, I think something like that would have been far better suited for things like elder dragon fights. I don’t want to ruin it for anyone who hasn’t done it yet, but the role your character plays as well as the means of taking it down all felt disappointing. In GW1 you felt like the hero that took down the lich, shiro, the destroyers, and even a god, but in this game it really feels like you are some lackey. A World versus Dragon system where the players of the server have to team up to progress and take down the dragon would have made it much more satisfying.
(edited by Bri.8354)
Anyone else want to give their opinion on this?
Well, they did say that they are working on adding more events into the game now, I bet some of these will be chained, so there’s a chance some will be longer that the ones we see now.
Yes, I would like more, longer, event chains.
6-12 events all chained, that tell a story along the way. Doesn’t after be a big, significant story, just a story, a good bit of comedy is good too…