Loot, Karma, XP scaling.
Seconded, if I ever want to WP into a low level area like Caledon I gotta make sure to go farm the money back ASAP after I’m done playing the musical clam or whatever I was there to do.. Seriously even the jumping puzzles become too costly after a while since you aren’t able to get it back unless you leave for higher rewarding places.
I don’t really mind less exp but it only seems appropriate we get karma or at least gold scaled to our level if the WP and repair costs remain the same.
Seconded, if I ever want to WP into a low level area like Caledon I gotta make sure to go farm the money back ASAP after I’m done playing the musical clam or whatever I was there to do.. Seriously even the jumping puzzles become too costly after a while since you aren’t able to get it back unless you leave for higher rewarding places.
I don’t really mind less exp but it only seems appropriate we get karma or at least gold scaled to our level if the WP and repair costs remain the same.
What you said is true as well. Not only are we punished with the same repair cost. We are also scale punished for map travel (waypoints) in the same way. It gets so costly that you really aren’t motivated to leave a high level area unless its necessary. For me walking in every area adds to the grind.
I agree, I’m willing to give up traits, skill slots, anything that is necessary to make it so these areas are able to be revisited without scaling down the loot.
I would be absolutely delighted if we had hard mode instances of every area that sets and scales everything to level 80.
I agree, I’m willing to give up traits, skill slots, anything that is necessary to make it so these areas are able to be revisited without scaling down the loot.
I would be absolutely delighted if we had hard mode instances of every area that sets and scales everything to level 80.
Interesting Idea, Not sure how’d they pull it off, but it would be awesome if they did.