Loot Suggestion

Loot Suggestion

in Suggestions

Posted by: neoplasmax.4286

neoplasmax.4286

How about each heart in a zone gives you Karma. Karma is used to buy your first set of gear which is the lowest tier of zone you working in. Karma is used for potions and other small consumables. Doing all the zone’s quests could earn you full set of first gear. The quests lead to the medium bosses. These bosses drop random 2nd tier loot as well as reward a small amount of karma. (not really more as you got a decent 2nd piece of better gear which is compatible though with the first tier’s bonuses of that level. The exotic tier of the zone are drops from the bigger badder events which need lower quests to spawn. But they only drop for higher levels (or higher involved players of the massive events.) Certain events may only rewards certain pieces of your gear such as shoulders and even harder ones may give legs or chest pieces. So this would allow higher levels to redo bigger events in all zones as well as help spawn them for lower levels to work together. To me, this would give reason for guilds to help with quests and also spawn larger events which in turn spawn the much larger ones. The drops need to be adjusted to the amount of XP received so that you may possibly get a blue set of gear by the time you get out of the zone equal to your level. Does any of the gear really change though? No. It stays the same as it is now. It’s just the manner in which you receive it. I also would prefer more varied stats and gem bonuses.

Just a small note on people that don’t like loot playing a factor in battles, how does this equate to skill alone? I would almost prefer skill to be how well a person knows their character. I mean, to me it’s like drag racing with ONLY one type of honda. Basically, the winner is who knows when to shift and who pushes on gas first. Not much variety. When I go to drag races I wanna see hondas and other rice burners, dodges, fords, chevy, bored out engines, newer engines, old engines, turbine engines, shift kits, wheelie bars, variety of tires. What I’m getting at, I want the user to know the character and mold it to his style of play. This to me is inclusive to skill. I would love a bigger choice of skills. Maybe double the amount per each weapon but only allow up to 8 to be used. If I don’t wanna have buffs, lemme remove them and put an additional skill there but it only does half the damage or stun time. I mean there are so many crazy variations to do things without really changing too much of how it is now it seems.

anyway….

Loot Suggestion

in Suggestions

Posted by: neoplasmax.4286

neoplasmax.4286

Loot to me needs to have a little “carrot on the stick” feel. It does already. What I really wouldn’t want to see is it used in PvP, but we already know there are two different sets when PvE’ing and PvP’ing. So what’s the problem? Maybe add hard stuff in PvE that requires some PvP to obtain the gear to do it. That way there is the “carrot on the stick” in PvP but the rewards don’t alter the PvP, but your gains in PvE. Course, you don’t HAVE TO PvP to still win in PvE, there should be alternatives. But at least this way, PvP’ers will not have to double their efforts to be successful in PvE cause their obtaining near equal loot to do the PvE objectives as well. But in order to move forward, you will need to obtain something in a dungeon as well. So how will this work? Simply make a currency you can get through dungeons or PvP but each peice also requires a 2nd drop from some boss. That way PvE’ers can’t complain that the PvPers getting the better loot or without some PvE. It would need to be fine tuned but.