There are many builds in GW2 that simply dont feel impactful. While i feel this is generally the fault of a homogenized boon system I think i could have a fix.
For things like healing (supporty stuff) Lower bases by about 25-30% increase scaling by about 40-50%. This way if you spec into heals, losing offensive capability, you are a healing / support role and not a damage role.
I’d suggest the same type of thing be done for damage as to offset people having high damage bases with the new healing formula.
I know this will never happen but I can at least pray