Lowering waypoint cost for lvl 80's
I keep saying it all the time:
- Teleporting to any waypoint in any city should be free or almost free. As it is already free. All you have to do is teleport to the Heart of the Mists, then to Lion’s Arch, then to the city, then to the waypoint you want. But this method only increases load and chances for other players to get to Overflow and you are taking slots in the map while passing by. If they still want to give it a cost, it should not be more than 25 copper or so, but then make sure the asura gate in the Heart of the Mists sends you back to where you were before going to the Heart, or people will keep using that instead.
In any case, another gate that sends youback would be a nice idea.
Same for WvW.
- Teleporting within an area or from an area should have costs scaling to the area, not the character, or at least to the areas you have been in the last 30 minutes. So killing a couple of enemies provides you enough money to teleport away. In a level 80 area you can kill enemies until you get a couple of weapons or armor and use the waypoints. In a level 1-15 area, the same level 80 character would take AGES to do the same, as drops scaled to the level of the character as much less frequent there.
- Also, the distance should not be calculated directly between the character location and the destination waypoint, but whichever is closer: any waypoint in any city, or the character.
Especially in the current state of the economy, where you spend several of your own gold, to get to 400 crafting, as items don’t outweigh their costs. And items are selling for next to nothing both on the TP and from vendors. I cringe every time I have to go to town and back as I can easily spend 25 silver teleporting around to help guild mates over a period of a few hours.