Lupicus achievements in Boss section!
“Swallow your vomit” – Reflect 1,000,000 damage-worth of Lupicus Giganticus’s projectiles “Timber!!” – Hit Lupi for at least 30,000 damage in a single hit “Champion Wolf-Giant Slayer” – Kill Lupi a total of 1,000 times; awards a title bearing the name of this achievement “Bare-naked Lupi” – Kill Lupi without any equipped armor, or trinkets.
Queen Of Macabre – 80 Thief
Dragonbrand [Ankh]
hell no, not such rubbish achievements please for people that want to stroke their ego peens only with stuff like that
The game could need more Boss Achievements , thats for 100% sure, now that they begame with Tequatl.
However I think it would be better to stat off with redesigning those bosses, which have already from begin on 1 Boss Achievement, remove then the basic Boss achievement category section and if you look at the Boss Achievement Section, then you will get shown just only sorted by every single different Boss the achievements sorted through the Boss Names.
It looks stupid if you see that old Tequatl Aievement for usign the Mega Laser under the basic boss aievements, when that 1achievement should get shown with a redesigned icon among the other Tequatl Achievements, or just remove the basic achievement and integrated it into the megalaser achievement from the new megalaer achievement by putting just the 10 AP from the old basic Achievement to the new one, so that nobody loses his/her 10 AP from the old basic achievement..
We should see next special boss achievements for redesigned bosses like Jormags Claw, the Shatterer, the great Jungle Wurm,the Shadow Behemoth and so on…
And then implement achievements for new bosses, lke the great Fire Elemental, Golem MK2, diversive Dungeon Bosses (they need especially redesigns!!!) like Subject Alpha, Howling King and so on .. among more of Dungeon Redesigns to let them become more fun and less of a mindless die you trough perma frustration with bosses, that have only a quadrogazillion of HP, OP skills that are designed always only like scheme F – dodge it or die instantly >.>
I hope we will see next a bigger redesign to the battle against Jormags Claw with new achievements for that, maybe again together with a new Living Story Patch that should change also a bit the map design maybe to that the dragon has enough space for maybe some bigger changes to the battle so that the battle against him is less static over the course of the battle also putting more meaning into the cannons there makign them interactable for players too instead of NPCs using them automatically.
I’m sure Anet already has some plans for redesignign the other bosses too in a similar way like they did with Tequatl to make the battles alot more interesting and rewarding together with new achievements.
Lupicus could get naturally also achievements, but for the sake of the game, hell no to such super elitist grindish junk, as like suggested above, if anything from that was meant in a serious way…
(edited by Orpheal.8263)