Sorry if anyone have already suggested this before, but my suggestion is it seems the Guild Wars 2 engine looks to be great for a game category like MOBA inside the Structured PvP. Two teams facing off lanes and monsters coming with “towers (or maybe sentries)” protecting this lanes for both teams, where the main goal is to destroy the opposing team’s main structure. The greatest difference would be due the player just controls his “hero” from Structured PvP (different from other MOBAs where you choose a pre-hero). The Skills could run normal or lock the tiers of skills and releasing it along the match. Well, I think that would be very interesting [for me. ], but it certainly would be a hard work for the developers.
Well, that’s all. thanks.