Mage Weaponswap
IF mage
weapon swapping = false
^take that away and make it
ON WeaponSwap()
If Mage
If InBattle
“you cannot swap in battle”
return
else
swap that sh!t.
—-
I realize this isn’t what the code looks like, but the logic is there.
PLEASE & BUMP!
PS : Does GW2 have dedicated dev team just for GW2?
(e.g. are improvements made on the daily?)
Mages don’t get weaponswap because they don’t exist..
(yes, I do realize you mean elementalists, just couldn’t resist the joke)..
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Ignoring the blatent misnaming of the profession, ooc weapon swapping wouldn’t be a bad thing.
Also, of course GW2 has a dedicated team for GW2…the game is developed by ANet.
Time is a river.
The door is ajar.
Whats a mage?
But seriously youre not the first person to suggest this its just such a minor inconvenience that Im sure thakittens not very high on their priority list.
lol, elementalists X_X
Simple stuff should be at the top of the list!
and thank you for the term ooc weaponswap, that is much easier to say.
Im sorry but you don’t know how the game is coded so you cant say how simple or complex it is to make that change. Its possible that that’s something that can be changed in a few hours but its also possible that changing that breaks something else that has to be changed that messes up something else that would also need to be changed etc, etc.
Im sorry but you don’t know how the game is coded so you cant say how simple or complex it is to make that change. Its possible that that’s something that can be changed in a few hours but its also possible that changing that breaks something else that has to be changed that messes up something else that would also need to be changed etc, etc.
I was waiting for your post.
I was waiting for your post.
What is that supposed to mean?
I was waiting for your post.
What is that supposed to mean?
He watches you sleep. He combs your hair while legions of sugar plums dance through your head.
I was waiting for your post.
What is that supposed to mean?
He watches you sleep. He combs your hair while legions of sugar plums dance through your head.
^this
Really though, I understand the basics of calling a function on an event such as clicking your weaponswap hotkey. It pretty much always follows the same general principles as any coded event.
I understand that things are then checked, such as cooldowns and whether an alternate weapon is equipped.
Based on this I make an educated guess that this is also where, in some way, you could insert a check for class and hence make some sort of Out-of-Combat check.
So I suggest a logic for my mechanic suggestion. Which I have done before over my last seven years of various MMOs.
And every time I get the same post within a half hour. Someone explaining that there’s no way you know anything about the structure of their system and blah blah blah.
Even when I say, “I realize this isn’t what the code looks like, but the logic is there.”
It’s just a logic for it. Not the actual coding.
I was waiting for your post.
What is that supposed to mean?
That is what it means.
Im sorry but you don’t know how the game is coded so you cant say how simple or complex it is to make that change. Its possible that that’s something that can be changed in a few hours but its also possible that changing that breaks something else that has to be changed that messes up something else that would also need to be changed etc, etc.
Logically, it should be fairly simple:
- we already have a weaponswap function
- we already have a function that prevents us from doing things while in combat (WPing, changing skills and weapons)
It would simply be a case of adding the weapon-swap function to the elementalist, adding a slot in the UI for second weapon set, and adding an IF statement to the _weaponswap function for Ele’s.
In psuedocode:
if actor is in combat
—-do not allow weapon swap
else
—-allow weapon swap
I would bet all 2 gold in my inventory that this is how the other things work as well, since there is only two conditions we need to look at (in combat or ooc).
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)