Magic Find While In A Party
Why should that person get punished for making his magic find armor? My max power armor doesn’t give you more power. I just don’t see it as fair to the person who made the armor.
Why should that person get punished for making his magic find armor? My max power armor doesn’t give you more power. I just don’t see it as fair to the person who made the armor.
Your power will kill the boss/mobs quicker. Your toughness/vitality will keep you up longer and pull more aggro from the party. Your magic find will slightly increase your drops which does nothing for your party.
In some cases like Superior Sigil of Luck vs Superior Sigil of Bloodlust, you do lose damage for choosing Magic Find.
In all cases you do lose useful stats for choosing Magic Find.
Since clearing a dungeon is a group effort, Magic Find, which reduces a player’s effectiveness in a group, should be shared across the group to make up for the increased difficulty that the entire party faces.
How is wearing MF gear any more selfish than any of the following things which are better for the individual player and worse for the group:
- Using cheaper masterwork, instead of exotic items.
- Using lower-level items, instead of at-character-level ones.
- Failing to use foods or potions/sharpening stones/crystals.
- Failing to optimize one’s build + gear.
- Using a glass canon build, since it relies on others to keep you alive in certain situations.
All of these reduces one’s effectiveness, at the expense of the group.
How is wearing MF gear any more selfish than any of the following things which are better for the individual player and worse for the group:
- Using cheaper masterwork, instead of exotic items.
- Using lower-level items, instead of at-character-level ones.
- Failing to use foods or potions/sharpening stones/crystals.
- Failing to optimize one’s build + gear.
- Using a glass canon build, since it relies on others to keep you alive in certain situations.
All of these reduces one’s effectiveness, at the expense of the group.
Using Magic Find gear isn’t necessarily more selfish or detrimental to a party than any of your examples.
Using Magic Find gear is the only example where the player is rewarded for choosing a selfish or detrimental play style. In every one of the other examples given the player with the selfish/detrimental gear, buffs or build experiences the same dungeon run as the other 4. With Magic Find, the player who chooses to use Magic Find gear is rewarded with better loot.
Magic Find stands out because Magic Find rewards a single player for increasing the difficulty of an entire party.
I suggest that the entire party’s Magic Find be distributed among the entire party in order to make the reward for the increased difficulty fair to all party members, not to punish the player for choosing a selfish or detrimental play style.
Scavenger and Travelers should be a an armor enchant, another gold sink, but one that doesn’t upset/nerf your party. Instead of having just MF gear, have MF modified gear. Something like: helm, gloves, boots, 5 gold ea. – chest, pants, shoulders, 10 gold ea. – accessories ect 2 gold ea.
Scavenger and Travelers should be a an armor enchant, another gold sink, but one that doesn’t upset/nerf your party. Instead of having just MF gear, have MF modified gear. Something like: helm, gloves, boots, 5 gold ea. – chest, pants, shoulders, 10 gold ea. – accessories ect 2 gold ea.
I agree that would’ve been a better way to do it. I think the they decided to make MF replace another stat in order to justify the increased drop rate by increasing the difficulty of the encounter. I don’t think that MF’s impact on group scenarios was ever considered.
It would be extremely difficult to change the way MF is applied to gear at this point in the game, but relatively easy to modify the way MF works so that it becomes a shared stat when you’re in a party.
This:
“Their core ideals of accessibility, playing how you want to play.”
People play for loot. Why is there a separate gear type for enhanced loot? I’d assume most people want to do content, and get great loot. Not do great content for no loot.
Again, why is MF/Scavengers not something we can add to gear we already have? Actually why does this crap even exist? RNG on top of RNG with sprinkles of RNG doesn’t make an mmorpg fun, this isn’t a dungeon crawler, Mike O’ leave MF in the MPQ please.