Magic Find as progression rather than type

Magic Find as progression rather than type

in Suggestions

Posted by: Amal Wright.7853

Amal Wright.7853

Yes, another magic find topic. Reading the others, I got the idea that magic find has certain properties that make it ideal as a gw2 style progression mechanic.

  • I provides a benefit
  • It provides no combat advantage

So here’s the proposal:

The consortium has been hyping their big announcement for quite some time, and the day has finally come. You gather around, and a speaker from the consortium steps forward. He proclaims that they have made a monumental discovery in the field of treasure hunting. It seems that shiny objects have a higher likelihood of attracting other shiny objects. As a result of their research, they’ve extracted the Essence of Shininess.

“Shinies?”
“No skritt, not for you!”

However, in the process, they’ve made a substantial number of promises to fund their research. They’re willing to trade an Essence of Shininess to anyone who can help them alleviate those debts (dungeon tokens, fractal tokens, badges of honor, karma, etc..).

So you step forward and purchase an Essence of Shininess with whatever currency you happen to have acquired. After a brief explanation, you leave the plaza and head to the mystic forge. As per instructions, you throw the following into the forge (as an example).

  • Essence of Shininess
  • Knight’s Armor of the Whatsit
  • 20 Globs of Ectoplasm
  • 60 Philosopher Stones

Upon handing it to Zommoros, you get back a Shiny Knight’s Armor of the Whatsit (which has all the same stats, but an extra 3% magic find).

As a side note, you’re informed by the speaker that Travelers and Explorers items are inherently shiny, and cannot be shinified.