dear anet,
If you guys are stubborn minded then don’t even bother reading this… because what I’m about to say you guys (as designers) either gets it or don’t.
PvP:
- Allow players to utilize the map terrains more by building a meta for how winning works. Here are some examples:
TF2 – CTP, Push the Cart, and CTF. If certain maps give one side of the team more advantage then at the end of the round allow the teams to switch sides so that each team gets a chance to be offensive and defensive.
League – monostable map for each 5v5 Map and 3v3 (customizing the arena with art for a different feel…. but essentially the way terrains work are still the same).
So basically what I’m saying is this -> where is the gameplay progression for GW2 PvP?
TF2 has progression (where your cart is at? Look at the bottom of your screen and you’ll see it, or see the points capped if it’s CTP). League has progression (where the tower is pushed at? Look at the bottom right of map and you’ll see it). Where is that option for GW2?
And look, to be quite honest with yall…. I think the fact that it’s always just teams capturing/contesting/protecting the points until one team hits a winning score, it’s utterly stupid. Look at how TF2 does it….. even in CTP_Wells, basically everyone knows where it’s at (if it’s first cap, watch for trains to run u over. if it’s second cap, they have high roof and windows for snipers, if it’s third cap there’s 3 places for enemys to come out).
While in GW2… there’s no such thing as a back door because it’s litrally like league of legends dominion. That type of map design won’t be competitive.
Again, I think a large part falls under the fail design of the way combat works ; it works, but the way it works has major bottleneck to the way a designer can expand on the given skill mechanics. Understand this: (1) auto-target means the skill is at knowing which skill to use….basically that means it’s like a board game (I press ‘1’ which stuns and he then presses ‘2’ which breaks the stun) AND, (2) a 3D game is designed to give front and minimal side visions…. basically that means that your vision becomes a superior benefit to your accuracy (because you have 0% accuracy or you won’t hit the guy if you can’t even turn quick enough to target and press a skill on the guy).
Combining (1) & (2): you get dumbed down skill-based game that will never be more skillfull beyond anything – but stat watching. This is why you get players complaining about the follow two type of things 24-7 on the PvP forum:
1) Class skill damage (and vice versa is the lack there of damage)
2) Class with vision advantage (mesmer clones & thief stealth).
Trust me… it’s because y’all (anet) did not see the vision mechanics as a huge factor in determining combat advantages in this game (let’s just be naive and give thief stealth cuz what’s a thief without stealth… whats a mesmer without clones….. Litrally, there’s too much of these emphasis on ‘cool skills’, which is ironic because there are complaints bout lack of skills in the game… and then not enough focus on innovating the way your combat mechanics work). The only combat mechanics y’all did different was nerf strifing speed moving backwards, which is litrally the most ignorant change towards not wanting people to dodge skills by moving backwards because now it’s a forward-only game, like the way Lakers are currently playing atm^).
lastly, I would like to point out that it’s a flaw to always put your skill balancing philosophy just on the “give and take” factor, that’s not wrong if you’re talking about skill mechanics in “2D RTS games”, but in 3D there are other major factors involved (mainly with the limitation of the way camera has to work in a 3D environment).
PvP needs major work. that is why I’m predicting that the updatings coming up in feb & march are a waste of time for PvP players. y’all can come back sometime later in the summer & MAYBE combat would have improved by then.
as for Pve, let’s just say i can find the same thing in other games nowadays like Defiance & ESO -> the only difference is that GW2 had theirs out first. That’s all.
have a good day anet.
(edited by FluffyDoe.7539)