Make 3rd skill in chains stand out in zergs

Make 3rd skill in chains stand out in zergs

in Suggestions

Posted by: Asilion.9213

Asilion.9213

I thought this was a great addition, for example, on the Warrior’s axe chain ability, the channeling bar grows wider from halfway to finish, so even in huge zergs where you are completely unable to see the animation or keep track of how many times the bar has gone by, you knew you were on the 3rd skill in the chain.

Presumably it was to let you know that would be a bad time to interrupt the chain with another ability or evade roll if you could avoid it, because you aren’t doing just 1 hit you are doing 3, so you’d likely lower your DPS by doing so.

What I’m wondering is why not that level of visibility for ALL chains? Most have some kind of special effect on the last hit that you don’t want to interrupt, but often when crowded around that boss you can hardly just keep track of whether you’re hitting them or not let alone know which step of the chain you’re on outside of the flipping icons (and while I appreciate the art changes the channeling bar is far more visible in the field of action / doesn’t constantly flip obscuring the identifying image for half the cast time).

If you like this suggestion add your support, if not, well, I will just have to get better at tracking the tile flips, glancing back to see if I’m still hitting what I should be, glancing back at the tile flips.