Make Dungeon Cutscenes Player Specific
It’d be a nice touch for sure, but I assume it’s the party leader who appears in the cut scenes like GW1.
It’d be a nice touch for sure, but I assume it’s the party leader who appears in the cut scenes like GW1.
It’s whoever entered the dungeon first.
It’d be a nice touch for sure, but I assume it’s the party leader who appears in the cut scenes like GW1.
It’s whoever entered the dungeon first.
Not quite, it’s whoever talks to the npc to start the dungeon.
GW1 was annoying in that regard. The leader was the hero, and you were a side-kick trash mob, just like a disposable henchmen.
I’m kinda shocked it carried over into GW2. I assumed it would be “our” story. Not watching “their” story.
meh. it makes sense the way it is.
when its your personal story instance, you are the group leader, and your friends are following you, and you are the one to talk to the npcs because its your mission.
likewise, its the person who interacts with the instance/npc in the dungeon who gets the dialogue.
the dungeon is less specific on the interaction tho, so adding a feature where it mixes up who replies to the npcs would be cool, i think diablo did this. of course those events were shorter, and probably still was the first person to step up to trigger it who got to speak.
if you changed it to be that the player only saw their player talking, it wouldn’t make sense. i wouldn’t feel we as a group were playing the dugeon, cause i’d know that the cut scenes were individualized per player, it’d be like we WEREN’T doing the dungeon together.
you want to create the effect that even in the cut scenes you and the group are present, not that you are playing a single player game. what’s being suggested by the original poster breaks that perception and has just as negative effect/ if not worse a feel to the player as that of making them feel “they aren’t the hero” by not seeing their toon.
Dungeons should be about the group effort, a band of heros uniting to take down a difficult task. If we truly wanted it to be better, the solution would be to have multiple heros talking during the cut scenes.
of course then we’d have the issue that the players all had the same voice :p … but thats a different topic :x
Alviss, I don’t understand what you’re saying. I get you suggestion – that might be a valid point as well, especially if it favored, say, Asura responding to Zojja, humans responding to Logan, etc. It’s not ideal for me, but I get it. What I don’t get is how changing it to my suggestion is any worse for you than the way it already is. As things currently stand it already is just one person talking alone in the dungeon, it’s just usually not me. I’m heavily invested in the character of Zojja, and according to my personal story she’s a friend of mine. Why shouldn’t I be upset that the game prevents me from speaking to her unless I rush the NPC or something?