Make EB Jumping puzzle unsiegeable.
Personally I think its a necessary evil because what happens if you get a bunch of campers at the entrance? Today we had that and in order to combat it I built 2 arrow carts at our entrance and forced them to slinter deeper in the maze or outright leave.
More strategic placements of stealth fountains imo is a requirement 1st then this siege equipment issue should be addressed.
Allowing a cruel PvP like siege in a Jumping Puzzle in WvW is good.
WvW shouldn’t be about Jumping Puzzles.
get a theifandormesmers to stealth run it to the first well then…:
(not me)
http://www.youtube.com/watch?v=Yg60XyM24uk&feature=plcp
Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
I thought the stealth timer for the wells were only 3 or 4 min?
http://wiki.guildwars2.com/wiki/Obsidian_Sanctum
says 5 minutes
Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]