Make FOTM level and AR account stats

Make FOTM level and AR account stats

in Suggestions

Posted by: Korval.3751

Korval.3751

I agree with the latest blog article about Magic Find. It did not make sense to have a separate set of gear with MF only or to sacrifice gear stats for MF. Great move Arenanet! In the same vein I think FOTM levels and Agony Resistance should also become an account stat and here’s why.

For the sake of example I have an 80 Guardian and 80 Necromancer. Both characters have exotic gear. Guardian carries a legendary; Necromancer does not. More FOTM runs were done with Guardian than Necromancer. Guardian is FOTM level 24 and has 20 agony resistance. My Necromancer is FOTM 3 and has 0 AR.

Now let’s say I am getting bored with Guardian. I would like to freshen things up and play Necromancer for a few weeks. The way FOTM works I cannot continue my progression at FOTM 24. I have start at FOTM 3 to level up, and since my Necromancer has no AR FOTM ~15-19 is likely the safest.

Do you see the problem?

I understand grinding is a major aspect of any game. Even single player games have grinding. I understand that. I define grind as being forced to do something that I’ve already done in order to reach a level or achievement I’ve already reached. If my Guardian is FOTM24 with AR20 then it seems reasonable that my Necromancer should also be FOTM24 with AR20. Which class I play in the current FOTM level should be my choice.

But “You won’t play well with your Necromancer in those harder fractals” you might say. You could be right but at the same time I will know immediately if I need to reschool myself on playing a Necromancer. Keep in mind you should not doubt a player’s level of knowledge even if they switch characters. Most players can play more than one class very well. Deciding which class to progress in FOTM should be decided by the players and not arbitrary rules.

The level of FOTM and agony resistance should become unlockable attributes for the entire account in the same way Hall of Monument and achievement rewards work.

Does this seem like a reasonable request?

(edited by Korval.3751)

Make FOTM level and AR account stats

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

I do agree for both.
AR shouldnt be bound to equipment.
AR should work like the upcoming MF change, that it is accountbound and gets increased by consumeable items (Infusions)

Make out of Infusions consumeable items, that boost your AR and/or other accountbound improvements, like MF, Gold Finder, XP Plus and Karma Plus and the WvW Bonus Effects on more damage/defense against WvW NPC enemies

Ascendend items should receive back instead also the ability to combine them with runes, jewels and other upgrade items!!
Maybe implement for them an extra new type of upgrade item that has similar effects like runes/jewels but can be only used together with ascendend items.

For example: the ascendend version of runes that would be only compatible with them could be *Runestones/Materia"
Runestones for specific ascendend Rune Effects, Materia for ascendend Stat Boni Effects like more Condition Damage ect.

Currently its totally silly imo to loose basically your upgrades of your exotic accessoires just for the infusion slot to be able to get more AR, that is only used for FOTM and nowhere else in the game.

Or ANet should improve the infusion system, so that palyers can turn the effekts of their rune sets or other upgrade items into Infusions

for example via the mystic forge.

Turn in:
Superior Rune of Balthazar
10 Globs of Ectoplasm
10 Crystals
10 Obsidian Shards

= 1 Superior Infusion of Balthazar

That would be the alternative way to handle the issue.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside