Make Healing Scale Better with Healing Power

Make Healing Scale Better with Healing Power

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Currently Healing Power is more or less useless, except for professions like the Guardian. Omnomberry ghost/pie gives so crazy life steal without cooldown that it is superior food compared to foods which give healing power (Sigil of Blood has a cooldown, making it far inferior. huh!). Almost everybody in the game runs armor, which gives power, precision, critical, vitality, thoughness or magic find, as the other stats are less useful.

Examples: according to my tests both the warrior’s healing signet and the engineer’s medkit seem to have a base heal + healing power. Mesmer’s ether feast seems to heal base heal + healing power + healing per illusion + 0.1*healingpower*healing per illusion. Meaning that even a serious investment of hundreds of points in healing power is only going to heal you a few hundreds points more at level 80. This isn’t good. We already have a static meta, where a significant number of players are running the same builds with berserker gear + omnomberry life steal consumables. Offering players real choices how to customize their characters would be better and we would then see more variety in gear and use of consumables.

Suggestion: Decrease the base heal amount slightly e.g. 10%. And make it scale much better with healing power.
New healing amount = 0.9*old healing base amount + 5*healing power.
Even better would be = 0.8*old healing base amount + 10*healing power

Since most heals are personal use only and there is a max 5 target limit which also applies to area heals, this shouldn’t have a big effect on game balance.

Healing power should also affect the heals by weapon skills e.g. elementalist’s water skills and warrior’s adrenal health.

If something is so good that almost everybody wants to use it, then it is broken.

Deniara

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

Make Healing Scale Better with Healing Power

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Healing is a good stat when you’re making a support build. And it doesn’t have to be a Guardian Support either.

Full-on Support builds are rare. That’s why Healing seems useless, because people who use it are far and few between.

It’s got nothing to do with healing strength.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Make Healing Scale Better with Healing Power

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Posted by: MrAptronym.2846

MrAptronym.2846

I would be for this as well. The return on investment for healing seems a lot lower than any other stat. Even with it traited and geared it will not make much of a difference for many players. A “Full-on support” Build has to give up a whole lot of damage, but many skills and traits that heal do not scale at all (Necro lifesteal for instance) and it is ambiguous as to which these are. Often times that investment of hundreds of healing power will only net a player a heal a couple hundred points better. That is pretty sad when you are running around with 20,000 health.

Make Healing Scale Better with Healing Power

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Posted by: Zorby.8236

Zorby.8236

I ran with full compassion gear. On full out heals it’s not very noticible, but it more than doubles regen ticks (base 130, I had 300). The problem for me is that a lot of the regens I produced didn’t actually use my compassion >.< (traits, runes, etc) so ultimately I dropped it :/

~This is the internet, my (or your) opinion doesn’t matter~

Make Healing Scale Better with Healing Power

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Healing is a good stat when you’re making a support build. And it doesn’t have to be a Guardian Support either.

Full-on Support builds are rare. That’s why Healing seems useless, because people who use it are far and few between.

It’s got nothing to do with healing strength.

I didn’t write that healing power is useless. I wrote that it is less useful to most than other options. Let’s give some numbers. I assume level 80 characters:

Warrior’s Healing signet heals 3320 + Healing Power. Assume 200 points put to healing power. That is 6% increase in total amount of healing.

Mesmer’s Ether Feast heals 5560+healing power (+ 640 per illusion and 10% of healing power per illusion). Assume 200 points put to healing power. That is mere 3.5% increase in total amount of healing.

As you can see even 200 points spent in healing power barely affects the total healing at all. And to make things worse some healing traits, like warrior’s adrenal health, are not affected by healing power at all!

Assuming that level 80 character has roughly 2000 points in power. Adding 200 more points to power would lead to 10% total increase in damage. As you can see investing in power gives better returns.

Investing in life steal (e.g. omnomberry food) is almost always better than investing in healing power. The life steal foods should have an internal 10 second cooldown on use and healing power should scale the heals better.

Deniara

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]