Make Healing Scale Better with Healing Power
Healing is a good stat when you’re making a support build. And it doesn’t have to be a Guardian Support either.
Full-on Support builds are rare. That’s why Healing seems useless, because people who use it are far and few between.
It’s got nothing to do with healing strength.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
I would be for this as well. The return on investment for healing seems a lot lower than any other stat. Even with it traited and geared it will not make much of a difference for many players. A “Full-on support” Build has to give up a whole lot of damage, but many skills and traits that heal do not scale at all (Necro lifesteal for instance) and it is ambiguous as to which these are. Often times that investment of hundreds of healing power will only net a player a heal a couple hundred points better. That is pretty sad when you are running around with 20,000 health.
I ran with full compassion gear. On full out heals it’s not very noticible, but it more than doubles regen ticks (base 130, I had 300). The problem for me is that a lot of the regens I produced didn’t actually use my compassion >.< (traits, runes, etc) so ultimately I dropped it :/
Healing is a good stat when you’re making a support build. And it doesn’t have to be a Guardian Support either.
Full-on Support builds are rare. That’s why Healing seems useless, because people who use it are far and few between.
It’s got nothing to do with healing strength.
I didn’t write that healing power is useless. I wrote that it is less useful to most than other options. Let’s give some numbers. I assume level 80 characters:
Warrior’s Healing signet heals 3320 + Healing Power. Assume 200 points put to healing power. That is 6% increase in total amount of healing.
Mesmer’s Ether Feast heals 5560+healing power (+ 640 per illusion and 10% of healing power per illusion). Assume 200 points put to healing power. That is mere 3.5% increase in total amount of healing.
As you can see even 200 points spent in healing power barely affects the total healing at all. And to make things worse some healing traits, like warrior’s adrenal health, are not affected by healing power at all!
Assuming that level 80 character has roughly 2000 points in power. Adding 200 more points to power would lead to 10% total increase in damage. As you can see investing in power gives better returns.
Investing in life steal (e.g. omnomberry food) is almost always better than investing in healing power. The life steal foods should have an internal 10 second cooldown on use and healing power should scale the heals better.
Deniara