Make Jumping Puzzles more enjoyable!

Make Jumping Puzzles more enjoyable!

in Suggestions

Posted by: Shandra.1487

Shandra.1487

Hello everybody,

I want to address some suggestions that would in my oppinion increase the fun of jumping puzzles and greatly decrease the frustration:

- Dodge
Let the player deactivate dodge completly.
Most jumping puzzles have none to little enemys standing in the way of players – dodge is not needed. In contrary, a sligth double tab of “wasd” causes players to fall and start all over again. Very frustrating because it is not intended at all. I tried to unbind dodge from double tab what didn’t work / wasn’t able to.

- Camera
Let the camera see through objects / walls that are blocking the view to the character in order to prevent it to zoom in or bugout when in tiny – claustophobic – spaces.
If you give the player more control over his camera by not adapting it to walls and jumping puzzles would become smother to jump. Even the vistas can be very annoying when the camera shakes alot because you jump up a cliff…

- Reward
Increase the reward to compense for the time the jumping puzzles take.
Each jumping puzzle gives you 10 (don’t know the real name of them) Title-Points, what is not much if compared to ‘daily achievement’ rewards alone. Further on they have a end-chest (didn’t find it on top of Vizer’s tower ). The loot of those chests is bad. Add a money reward and or make sure the drop is rarer.

- How it is now / Example
Jumping puzzle: Antre of Adjournment (75-80 zone),
Time spent: 1,5h
Fallen because of dodge: 3 times
Annoying camera movement: All the time – you are in a grotto and mostly jump up on the sides.
Loot: fine speargun (level 73) worth of 92 copper or (what I did) salvage for 1 mithril ore and some other crafting material that you find on the way in little chests (I like those – even if they ain’t that full (2-3 silk, etc.)
General feedback: Very nice ambiente, challenging, difficult jumps, not so obvious way up, cruel and well placed holes in the ground and if the loot would be higher / frustration factor lower – worth the effort.

Thank you!

Make Jumping Puzzles more enjoyable!

in Suggestions

Posted by: ashesfaded.9476

ashesfaded.9476

You can already disable the double tap dodge on jumping puzzles. So there is no need to disable it completely.

The camera issues could be fixed with first person perspective implemented and overall it could use some fine tuning.

I think the rewards are fine; With my magic find armor set I pull in about one yellow each jumping puzzle.

All in all I think jumping puzzles are one of the most enjoyable things in the game at the moment.

Make Jumping Puzzles more enjoyable!

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

I suck at the jumping puzzles. In fact, I suck at them so badly that I invented a min-game where the entire goal is to die while trying to complete one. I would applaud any attempts to make jumping puzzles fun for me.

<Kills three innocent kittens because of having to think of the jumping puzzles.>

Make Jumping Puzzles more enjoyable!

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Posted by: Darthmullet.7920

Darthmullet.7920

With food I have 140% magic find and have never, EVER found a yellow on a jumping puzzle.

Make Jumping Puzzles more enjoyable!

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Posted by: Azaziel.3608

Azaziel.3608

I suck at the jumping puzzles. In fact, I suck at them so badly that I invented a min-game where the entire goal is to die while trying to complete one. I would applaud any attempts to make jumping puzzles fun for me.

<Kills three innocent kittens because of having to think of the jumping puzzles.>

I bet I could beat you in your own game…xD

Make Jumping Puzzles more enjoyable!

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

If you are a higher level than I am, it is guaranteed. It appears that the maximum amount of damage you can take is based on your level, which seems very strange to me…