Make Legendary Dungeons
Ahh I don’t think so Tim. This sounds exactly the opposite of what I want out of a game. I like dungeons being casual with the ability to choose what loot you want after beating the paths a few times.
My only issues is some of the dungeons really feel like you can tell where the QA stopped. on them. Take AC / TA / CoE / some of the SE paths for example so far.