Make Slots 6 & 10 Optional-use

Make Slots 6 & 10 Optional-use

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

If this has come up before, my searching was unable to find it. Maybe I’m just a poor searcher…

I would like to see slots 6 and 10 usable for normal abilities as well as their current restrictive designations (healing and Elite abilities, respectively.)

So allowable slot usage would then be as follows:

1-5: Weapon-related abilities (same as currently)
6: Healing ability OR any regular, non-elite utility ability
7-9: Regular non-elite, non-healing utility abilities (same as currently)
10: Elite ability OR any regular, non-elite, non-healing utility ability

Opening up the two currently restricted slots to general utility abilities would allow greater diversity and flexibility in builds, while maintaining the current one-healing ability and one-elite-ability limits.

It would also add interest and complexity to the game- new possibilities are always fun and engaging to explore.

Make Slots 6 & 10 Optional-use

in Suggestions

Posted by: Runiir.6425

Runiir.6425

Removal of the healing utility should never happen, as people would use it for utility skills then die constantly and demand that a proper healing class be implimented to babysit them for being incapable now of self-heals.

Make Slots 6 & 10 Optional-use

in Suggestions

Posted by: aspirine.6852

aspirine.6852

Option 10 ok, but never ever touch the healing skill. Exactly for the reasons given by Runiir.

Make Slots 6 & 10 Optional-use

in Suggestions

Posted by: marnick.4305

marnick.4305

I’m not rezzing you OP, if you don’t bring self heals.

It’s the first step towards a trinity, with all problems associated to that broken mechanic.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto