WvW should have the same progression system as sPvP.
Reasons why;
- Inherent cosmetic progression in a game mode that has lots of interest
- Removes the liability of sub 80s in competitive WvW combat
- Allows for players to have a spec for every game mode currently in the game (PVE/WvW/sPVP)
- Provides all the tools necessary (Gear/Weapons etc) so there is no need to do anything outside of WvW to help the war effort of your server.
- Allows for PVE to be free of the restraints of WvW stat availability, make ascended gear at will since it will not cause an uproar on availability.
- The ranking system would work well in WvW as it provides incentive without stat progression and allows everyone the full experience of WvW upon entering.
Arenanet failed when they made PVE and WvW together and segregated just sPVP, all three should have their own progression and not interfere with each other.
Legendaries should be unlocked through multiple game modes with their own way of progression through each separate game mode.
I believe this change will remove the lacklustre feeling of playing sPvP and not progressing and vice versa because WvW and PVE will not go hand in hand and ultimately everyone can do what they choose and progress specifically in that part of the game without feeling hindered by the other 2.
PVE can roam free as there will be no complaints over stat upgrades or changes that would effect the other game modes.
This is just a quick post but it’s something that should be considered. The upcoming progression changes in WvW will not help the situation as the problem is a core one and easily fixed by adding the sPvP progression system to WvW and removing PVE’s influence.
Give us WvW Rank progression, Skin lockers, gear vendors and remove upscaling in WvW.
You do not need to reinvent the wheel, it’s all already here.
Oh and fix culling, and after you segregate WvW, fix the objective system but for now, think about what people truly want in WvW, an even playing field and looking cool while kicking kitten.