Make a Roleplaying server.
Well, Tarnished Coast is the unofficial NA RP server.
You can find a lot of people roleplaying there, specially at Divinity’s Reach and Queensdale. The only problem is that it is always full, but you can get in early in the morning, on weekdays. I hope to see you there soon
I am all for new emotes, too.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
mostly, I just want a /roll command to cut down on god moding. I play on Tarnished Coast, and RP is everywhere. (good RP is another story, but I won’t go there.)
Dice don’t lie. And if someone wants to fight or something, and refuses to use /roll, well.. you can safely ignore them. they’re probably god-moders anyway. I’ve met very few honest free-form RPers. Roleplaying is 100% available, you just have to be on the right server, and in the right places.
There’s also Piken Square if you’re on an EU server. Roleplayers everywhere – you literally can’t move for them.
Yeah. Lots of RP in Tarnished Coast. Just be prepared to see most all of it in Human lands and for a majority of it to be Human-centric.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
mostly, I just want a /roll command to cut down on god moding. I play on Tarnished Coast, and RP is everywhere. (good RP is another story, but I won’t go there.)
Dice don’t lie. And if someone wants to fight or something, and refuses to use /roll, well.. you can safely ignore them. they’re probably god-moders anyway. I’ve met very few honest free-form RPers. Roleplaying is 100% available, you just have to be on the right server, and in the right places.
Pffft…
What we do need is /duel and ability for guilds to mutually declare war on each other (and then be able to fight against each other, maybe not in cities though…).
The dice always lie…Random does not a story make.
That being said, I’d be all for an official roleplay server or two. The separate rules set that is often requested for names and other things can get in the way though.
Pffft…
What we do need is /duel and ability for guilds to mutually declare war on each other (and then be able to fight against each other, maybe not in cities though…).
This is a thread about roleplaying, not duels.
The dice always lie…Random does not a story make.
That being said, I’d be all for an official roleplay server or two. The separate rules set that is often requested for names and other things can get in the way though.
Sadly, the moment a server is declared officially RP, every troll on the internet will descend on it and you’ll find very little RP at all. Look at Rift. Tarnished Coast and Piken Square apppear to work perfectly fine as unofficial RP servers.
Pffft…
What we do need is /duel and ability for guilds to mutually declare war on each other (and then be able to fight against each other, maybe not in cities though…).
This is a thread about roleplaying, not duels.
You wanted to resolve a fight ingame with a stupid arbitrary dice roll. I gave you the method to do that using the in-game combat.
We already have to imagine 90% of the roleplaying stuff in this game because we can’t show any of it ingame (like sitting on chairs, eating and drinking, handing items over – god forbid we would actually have something worth handing over).
We need more ways to visualize and make our roleplaying “real”. If I want to purely imagine stuff happening I can always do PnP (and I do, by the way).
Dice rolling isn’t stupid depending on how it’s done and if the players agree on presets.
I believe Warhammer presents a good example.
I honestly see dueling as one of the worst things that can happen to good RP. Using in-game mechanics to declare what our RP charas are capable of is just a bad idea. RP combat is capable of much greater, and deep, combat if done right. Also certain classes would massively dominate in combat, and the class you play should not dictate whether or not you should ‘win’ because, again, this is RP we’re talking about, not PvE.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
I think they both have their merit.
Everyone at some point in their RP lives had wanted their character to be the super bad-A that can take anyone. But problems arise when everyone is the one that can take anyone. So dice rolls keeps it fair by letting chance decide while dueling is a good way to grow with your character rather than just starting out at the end of your characters development.
I think they both have their merit.
Everyone at some point in their RP lives had wanted their character to be the super bad-A that can take anyone. But problems arise when everyone is the one that can take anyone. So dice rolls keeps it fair by letting chance decide while dueling is a good way to grow with your character rather than just starting out at the end of your characters development.
I think that OOC agreement is the only good way to resolve RP combat, though I’d take dice-rolling long, long before I’d ever consider dueling, were that to be implemented.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
It really depends on who you are roleplaying with. My guild has a simple rule: Do not say that your character can do something that s/he actually can’t. We try to prevent god-moding in our ranks and to stay as close as possible to the lore. Also, even if a fight arises, we do not touch the other’s characters without permission. For example, instead of “Astrid punched her brother’s stomach”, I would say “Astrid went for a punch on her brother’s stomach”. Then my friend can decide if he wants to dodge, to try to hold her hand (then I will decide if I let him or not) or to take the punch.
However, when we roleplay with other guilds, we just go with it. We let them talk about how they can fly and shoot lazers and then be killed by a centaur. We are aware that god-moding is recurrent in some guilds, so we don’t mind, really.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
Pffft…
What we do need is /duel and ability for guilds to mutually declare war on each other (and then be able to fight against each other, maybe not in cities though…).
This is a thread about roleplaying, not duels.
The dice always lie…Random does not a story make.
That being said, I’d be all for an official roleplay server or two. The separate rules set that is often requested for names and other things can get in the way though.
Sadly, the moment a server is declared officially RP, every troll on the internet will descend on it and you’ll find very little RP at all. Look at Rift. Tarnished Coast and Piken Square apppear to work perfectly fine as unofficial RP servers.
Strangely enough I find roleplay fairly often in every game. Not everyone is roleplaying by this set of rules, or that set of rules. Many however will give it a try if you light roleplay at them occasionally.
If one is going for the public theater style of roleplay, then one must be aware that others may want to join in the fun. New roleplayers often flock to official roleplay servers and do not start out knowing the various sets of guidelines folks use. Communication can often help with the new folks. For everyone else there is /ignore and possibly /report.
I agree, above all else. COMMUNICATION is the #1 thing that RP requires to function well. I’ve been RPing for a VERY long time, (since AOL chatrooms. yay dial-up) And have seen nearly every kind of God-moding under the sun. Only reason I prefer dice nowadays, is because while chance isn’t the most flattering way to handle a situation, it can be the most authentic. You’re not always going to be a dead shot with your pistol, no matter how well trained you are with them. You’re not always going to get a good grip on someone’s wrist when they take a swing at you. You might end up accidentally dodging into a pillar you didn’t even notice was there, or forgot about when someone’s fist started speeding towards your face. Perfect system? not by a long shot. But, in my humble opinion, it can keep the players honest. Which to me, is important. Integrity in an RP’er is one of the first things I look for in an RP partner. Or group for that matter.
Addendum: This said, it doesn’t mean that if you don’t agree with me, I refuse to RP with you. I may try to avoid something that could turn into a conflict that would require us to agree on a ruleset, but I will still RP with you. I’m not so elitist as to think my way is the only way to RP. Everyone has their style, or how they RP’d for years. Old habits die hard. If you flat-out refuse to use dice, and then start shooting kitten lazors at me and stuff that you have no business doing, I’ll just kindly ignore you, and find someone else to RP with.
(edited by Noodlegotagun.1862)
more emotes, maybe role play tags like a different colored name(i.e LOTRO) and possibly elaborate on each classes lore and have more class distinction, more ways to interact with your environment, more mini games around cities(whatever happened to the bar brawling they said they were going to put in) and possibly add class based mini games that don’t necessarily have a monetary gain or anything just some fun thing to do to actually feel like your a Thief or a Mesmer and so on(different missions for each class) like having a Thief mini game where they actually steal something from a nobles house then find a way to sneak out and avoid guards or a heist with fellow thieves just something to make your class feel more like that class with maybe a little RP achievement panel that other players could see and so on
Eladan of Greenwood: 80 Ranger
Elemir Swiftblade: 80 Thief
I honestly see dueling as one of the worst things that can happen to good RP. Using in-game mechanics to declare what our RP charas are capable of is just a bad idea. RP combat is capable of much greater, and deep, combat if done right. Also certain classes would massively dominate in combat, and the class you play should not dictate whether or not you should ‘win’ because, again, this is RP we’re talking about, not PvE.
The 1v1 in the game is actually quite balanced, although of course some classes are strong against other classes. There is no one single class that destroys all other classes though.
I just hate “RPers” who think their characters should be tough but can’t PvP worth kitten. If you want your character to be a tough guy, make him tough and learn to fight.
Dice rolls are just for baddies who feel their character should be entitled to something they are not.
In Ultima Online we didn’t need no arbitraty dice rolls, as we had tools to resolve disputes with in-game methods. Incidentally, nothing beats UO when it comes to MMO roleplaying in my books.
It really depends on who you are roleplaying with. My guild has a simple rule: Do not say that your character can do something that s/he actually can’t. We try to prevent god-moding in our ranks and to stay as close as possible to the lore. Also, even if a fight arises, we do not touch the other’s characters without permission. For example, instead of “Astrid punched her brother’s stomach”, I would say “Astrid went for a punch on her brother’s stomach”. Then my friend can decide if he wants to dodge, to try to hold her hand (then I will decide if I let him or not) or to take the punch.
However, when we roleplay with other guilds, we just go with it. We let them talk about how they can fly and shoot lazers and then be killed by a centaur. We are aware that god-moding is recurrent in some guilds, so we don’t mind, really.
These ^ are good time tested rules.
I have been in guilds where duels were important parts of the story. For example, in Dog warrior societies, might makes right. So the winner of the duels is the one making the descision. And it’s a big guild function to have monthly duels for guild titles and jobs within the on-going story. it’s always been fun for me. Even with exception like the Guildleader being the undisputed chamion ultimate champion. But among his lieutenants, titles and billets are up for grabs. And the winners got bragging rights and rewarded for the increased status. But I’ve always been on RP/Pvp servers when they’re available.
In Ultima Online we didn’t need no arbitraty dice rolls, as we had tools to resolve disputes with in-game methods. Incidentally, nothing beats UO when it comes to MMO roleplaying in my books.
+1 to that! I loved the lack of levels in that game, was never immediately apparent how “strong” another person was so there was always a level of realism and danger when you got into an argument with someone.
As for the roleplay server, I think if they were going to introduce them it should have been at the launch of the game. The roleplaying community around the globe have taken it upon themselves to gather on their own unofficially designated roleplay servers, and if official roleplay servers were launched at this late stage it would actually be quite detrimental in terms of fracturing the communities imo.
I would be more than happy if ANet didnt hamper Roleplaying in every second patch.
Salma Districts closed off, still nothing heard of that promised resolving of the matter. No character- or even guild housing. Removing culling in PvE sounded like the first good thing until we all noticed that characters load with their weapons drawn now. More flashy and more stupid looking items as rewards added for every single LS archivement, the ungodly low droprate of transmut crystals (compared to other meaningkitten osters* that cost the same on gemstore)…
Yeah. Sitting in chairs? Never going to happen at this rate.
EDIT: appearently boosters without any relevant impact/meaning are now a curse word.
(edited by lakdav.3694)
I just hate “RPers” who think their characters should be tough but can’t PvP worth kitten. If you want your character to be a tough guy, make him tough and learn to fight.
Dice rolls are just for baddies who feel their character should be entitled to something they are not.
Sorry. I really can’t agree with you here. Your game performance should have absolutely nothing to do with how effective your chara is. You are not your chara. You write them, yes, but you are not them. A player that may be great at the game can RP someone with no combat skills and someone not the best at the game can RP a skilled combatant. RP and PvE are different and your skill in one should have absolutely no bearing on your effectiveness in the other.
Also, if your chara specializes in a form of combat that is not supported, or is weak, through in-game mechanics? Are you just supposed to always lose? Sorry. No. That’s kinda unacceptable. If I want to RP a dual-pistol specialist I shouldn’t always lose just because that weapon combo is weak as kitten in 1v1.
Anyone who thinks that you should be good at PvP to RP is someone who is good at PvP themselves and wants to use that fact to kitten over other RPers.
I don’t like dice rolls myself. I think they are for those that cannot (or refuse to) speak to who they are fighting OOC and won’t come up with a mutual agreement on outcomes.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
I’m adding my voice to the RP activity level of Piken Square, the unofficial EU RP server. We have a lot of fun RPing all over Tyria.
There are many different styles of RP and whatever a group agrees to and how they conduct their RP, is entirely up to them. I have seen more dramas over RP style than anything else in all the years I’ve enjoyed the playstyle. So I avoid the arguements over which style is ’right’ and which style is ’wrong’.
Best advice is to find a group that appeals to you and RPs in a similar style. For example, we are out of character when questing etc, the in game character story doesn’t have to reflect your character’s background and we use dice rolls to add a frisson to major actions.
GW2 RP is worth a visit.
I know this is asking alot but why not start getting all th RP players together and transfer to a low population server?? If you dont have the money to transfer then delete all you characters and select a new server.
Kinda drastic but in my experiance in RP creating charaters is one od the dunnest parts.
^Before the game was released, the RP community got together and decided that Tarnished Coast would be the unofficial RP server.
We are now pretty much the PvE server that does everything, has a lot of RP and still does alright in WvW.
I’m pretty sure the TC RP community does not want to go to a low population server. Also, for anybody wanting to get in, TC is not full right now. Go Toast!
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
Pretend one of the servers is a roleplaying server and pretend you are doing the emotes, just like you pretend you are actually the characters