www.getunicorned.com / northernshiverpeaks.org
Make an Instanced Hardcore Dungeon
www.getunicorned.com / northernshiverpeaks.org
Just thinking out loud here: the reward could be a percentage of the total accumulated entrance fee. So, for example, you could charge 1 gold per person to enter. If 1,000 attempts are made before one is successful, the successful party could receive a certain portion of the 5,000 gold that has been contributed.
Or, even better, have floating rates for each: the longer the dungeon goes without being defeated (or the lower the rate of success), the higher the entrance fee and reward become. That helps keep noobs like me out and ensures that the rewards match the difficulty.
www.getunicorned.com / northernshiverpeaks.org
Yeah we need more elitism and bragging rights in GW2 alright. Just kidding there’s enough of that.
twitch.tv/mdogg2005
But that’s sort of my point: if we give the elitists their own place to go, the rest of us can safely ignore them! Since the CoF1 nerf (which I called for and was very excited about until I realized that it spilled those people out into the parts of the game that I play), there’s just been a lot of unsavory min/max Zerkerism that is all over the place.
I’d rather give those people their own place where they can focus and be rewarded and stay out of my way.
www.getunicorned.com / northernshiverpeaks.org