Make conditions more useful in PvE.
Im fine with how conditions work against players and mobs at the moment, even though I would like to see a raised cap for how many stacks of bleed etc there can be. What I am not fine with however, is how worthless conditions are against objects like catapults, burrows in ac, whatever.
Colin Johansen hits you for 239407889 damage
Game over
as a Bleed necro myself I feel the bleed cap could be raised, or instead of 25max stacks per mob, there is a 25 stack limit per character. So in theory many people could be keeping their own 25 stacks up.
But otherwise I feel the conditions are fine in PvE
Perhaps the bleed stack thing wouldn’t be much of a problem if say…poison was actually more useful so you have to focus on that too?
I don’t think they need to raise the cap on bleeds but let each player stack their own bleeds. IMO that is the one problem with PvE condition builds is that players share stacks. I think it would require a lot of fine tuning but let everyone have their own condition stacks on a monster(this should not apply to pvp/ targeting a player in wvw)
The bleed stacks is a big problem yeah, definitely.
When you have more than 1 condition specced in the group, you lose DPS because of this, whereas if you have 5 attack specced, you still have great DPS …
Also, I think the same goes for burning : it is only stackable in time, and only ticks the damage of the highest condition damage.
Sounds cool but what this means is, imagine you have, for example, an elementalist whose build is based on applying constant burn (and I mean constant, infinitely, which is not hard as an elementalist). Now that means that anyone applying burn is absolutely useless and it deals no damage, unless they have higher condition damage, which would be a bit useful, but not efficient …
yes both Chill and Cripple work on enemy charge/leap abilities.
and is something you should avoid when fighting Bjarl because you want him to be charging you.
yes both Chill and Cripple work on enemy charge/leap abilities.
and is something you should avoid when fighting Bjarl because you want him to be charging you.
Well, I’m not sure if thats a good thing or not, but it’d sure be nice if there were more instances where a cripple could be the difference of life or death.