Make conditions more useful in PvE.

Make conditions more useful in PvE.

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Posted by: Derk.3189

Derk.3189

Ok, ok, before you go screaming BUT THEY ARE USEFUL; some conditions are indeed very useful, such as bleed, burn, cripple. Some others; not so much.

Now I realize almost every condition has their purpose in PvP (though I always think cripple could do with a buff compared to chill). So actually changing the conditions won’t work. So how about we get enemies that are more susceptible to certain conditions? I’m posting this in the dungeons subforum because I’ve given up expecting any challenge in PvE in the regular world map anyways; enemy diversity there is appalling and most can be defeated with the same tactic; auto attack.

So here are some suggestions:
Chill – does the slower recharge matter in PvE? It sure doesn’t feel like it.
Cripple – does this affect charge and leap attacks? It’d be pretty cool if it could shorten charge attacks on bosses, etc.
Poison – damage sucks compared to burn and bleed, can we have enemies that heal a lot so that poison can become a valid strategy?
Confusion/retaliation – more so for retaliation, what happened to all the fast hitting small damage enemies?
Immobilize – its a good skill and all, but what if we had enemies with teleport attacks that can only be stopped by immobilize?

Make conditions more useful in PvE.

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Posted by: Blackwolfe.5649

Blackwolfe.5649

Im fine with how conditions work against players and mobs at the moment, even though I would like to see a raised cap for how many stacks of bleed etc there can be. What I am not fine with however, is how worthless conditions are against objects like catapults, burrows in ac, whatever.

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

Make conditions more useful in PvE.

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Posted by: Hevosin.9187

Hevosin.9187

as a Bleed necro myself I feel the bleed cap could be raised, or instead of 25max stacks per mob, there is a 25 stack limit per character. So in theory many people could be keeping their own 25 stacks up.

But otherwise I feel the conditions are fine in PvE

Make conditions more useful in PvE.

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Posted by: Derk.3189

Derk.3189

Perhaps the bleed stack thing wouldn’t be much of a problem if say…poison was actually more useful so you have to focus on that too?

Make conditions more useful in PvE.

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Posted by: YaHiKoDrG.3467

YaHiKoDrG.3467

I don’t think they need to raise the cap on bleeds but let each player stack their own bleeds. IMO that is the one problem with PvE condition builds is that players share stacks. I think it would require a lot of fine tuning but let everyone have their own condition stacks on a monster(this should not apply to pvp/ targeting a player in wvw)

Make conditions more useful in PvE.

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Posted by: KratosAngel.7289

KratosAngel.7289

The bleed stacks is a big problem yeah, definitely.
When you have more than 1 condition specced in the group, you lose DPS because of this, whereas if you have 5 attack specced, you still have great DPS …
Also, I think the same goes for burning : it is only stackable in time, and only ticks the damage of the highest condition damage.
Sounds cool but what this means is, imagine you have, for example, an elementalist whose build is based on applying constant burn (and I mean constant, infinitely, which is not hard as an elementalist). Now that means that anyone applying burn is absolutely useless and it deals no damage, unless they have higher condition damage, which would be a bit useful, but not efficient …

Make conditions more useful in PvE.

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Posted by: Lorana.2468

Lorana.2468

yes both Chill and Cripple work on enemy charge/leap abilities.

and is something you should avoid when fighting Bjarl because you want him to be charging you.

Make conditions more useful in PvE.

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Posted by: Derk.3189

Derk.3189

yes both Chill and Cripple work on enemy charge/leap abilities.

and is something you should avoid when fighting Bjarl because you want him to be charging you.

Well, I’m not sure if thats a good thing or not, but it’d sure be nice if there were more instances where a cripple could be the difference of life or death.