Make daily achievements repeatable

Make daily achievements repeatable

in Suggestions

Posted by: Geniekid.2645

Geniekid.2645

Dailies should be designed to keep players actively participating in the game in a way that they enjoy. Being able to complete your dailies in 20 minutes doing things you don’t enjoy is bad. Being able to complete your dailies in 2 hours by doing whatever it is you enjoy doing is good.

The solution is to make daily achievements repeatable. Instead of giving me 1/5 dailies for killing 10 invaders in WvW, let me get 5/5 for killing 50 invaders. That way I can do what I enjoy doing and still get my daily as long as I play long enough.

Obviously a change like this will require tweaking the existing achivements. For example, Anet may have to increase crafting and gathering requirements (e.g. craft 20-30 items or gather 50 materials to get 1/5). That way only the people who actually enjoy crafting/gathering will complete them and they may even welcome not having to do WvW or dungeons to fulfill their dailies.

Make daily achievements repeatable

in Suggestions

Posted by: CrossedHorse.4261

CrossedHorse.4261

Lol, they are repeatable, but that doesn’t mean you should get rewarded equally each time. Unfortunately, nice as that would be, ANet do need to encourage people to play various aspects of their game.

Make daily achievements repeatable

in Suggestions

Posted by: Olba.5376

Olba.5376

Well, they would need to remove some things from the Daily if they ever did this.

In my opinion, the following would cause issues:

  • Daily Crafter because you can just sit at a crafting station and get it done within a minute
  • Daily Feast because you can just click your way to it
  • Daily Recycler because you can just click your way to it
  • Daily Laurel Vendor because it’s already ridiculous
  • Daily Karma Spender because you can just click your way to it
  • Daily Kill Variety because I’m not sure how many types of enemies there are in the game
  • Daily Dungeon Completer because it would be ridiculous
  • Daily Mystic Forgesmith because you can just clikc your way to it

(edited by Olba.5376)

Make daily achievements repeatable

in Suggestions

Posted by: Geniekid.2645

Geniekid.2645

Lol, they are repeatable, but that doesn’t mean you should get rewarded equally each time. Unfortunately, nice as that would be, ANet do need to encourage people to play various aspects of their game.

First, they are not repeatable for the purposes of completing your daily.

Second, I absolutely agree that ANet should encourage people to play various aspects of their game, but I will argue that is not the intention of dailies and it’s certainly not what’s happening right now. After all, even without my proposed change people can already complete their dailies while minimally exploring the game. Eating food? Crafting? Jumping puzzle? Mystic Forge? Salvaging? You can do half of your achievements without ever leaving Lion’s Arch.

I mean, if the only reason people are doing a particular dungeon or are in a particular zone is to complete a daily, that is poor game design and should not be encouraged. Better to incentivize doing a dungeon or zone by offering worthwhile rewards or enjoyable events.

Make daily achievements repeatable

in Suggestions

Posted by: CrossedHorse.4261

CrossedHorse.4261

Lol, they are repeatable, but that doesn’t mean you should get rewarded equally each time. Unfortunately, nice as that would be, ANet do need to encourage people to play various aspects of their game.

First, they are not repeatable for the purposes of completing your daily.

Second, I absolutely agree that ANet should encourage people to play various aspects of their game, but I will argue that is not the intention of dailies and it’s certainly not what’s happening right now. After all, even without my proposed change people can already complete their dailies while minimally exploring the game. Eating food? Crafting? Jumping puzzle? Mystic Forge? Salvaging? You can do half of your achievements without ever leaving Lion’s Arch.

I mean, if the only reason people are doing a particular dungeon or are in a particular zone is to complete a daily, that is poor game design and should not be encouraged. Better to incentivize doing a dungeon or zone by offering worthwhile rewards or enjoyable events.

I knew what you meant by repeatable, even if my answer implied differently. I was simply pointing out that they’re repeatable in the other sense.

But, while I can see exactly where you’re coming from, I also think that a daily achievement should at least have some element of achievement about it. If you just got dailies for 50 kills, which is something you were going to do anyway, that’s not really achieving much at all.

I know that some people do so many different things they can get the daily without thinking about it, but at least one on the list usually has someone needing to go out of their way to obtain, even if it is easy to get it, like gatherer. Which lends to the aspect of achievement.

If it happened your way, then ANet might as well not bother with the daily achievements at all, as everyone would ignore them and just set the achievement to stack around whatever they were currently doing. They’d basically just might as well scrap the achievement altogether and hand me the points straight out for all that I’d be working towards doing any of it.

Does that make my point clearer?

Make daily achievements repeatable

in Suggestions

Posted by: Geniekid.2645

Geniekid.2645

Well, they would need to remove some things from the Daily if they ever did this.

In my opinion, the following would cause issues:

  • Daily Crafter because you can just sit at a crafting station and get it done within a minute
  • Daily Feast because you can just click your way to it
  • Daily Recycler because you can just click your way to it
  • Daily Laurel Vendor because it’s already ridiculous
  • Daily Karma Spender because you can just click your way to it
  • Daily Kill Variety because I’m not sure how many types of enemies there are in the game
  • Daily Dungeon Completer because it would be ridiculous
  • Daily Mystic Forgesmith because you can just clikc your way to it

1) Laurel vendor and feast are already poor achievements and should be removed regardless of my suggestion.
2) I believe forgesmith, recycler, crafter, and, to a lesser extent, karma spender are all things that could stay if the numbers were tweaked. Also, I wouldn’t mind if certain achievements were capped to give 1/5 per day (as they are now).
3) Dungeons would have to change to give 2/5 or 3/5 so you would only need to do two or three dungeons.

But yes, I agree that absolutely they would have to modify existing achievements before implementing repeatable dailies.

Make daily achievements repeatable

in Suggestions

Posted by: kokocabana.8153

kokocabana.8153

If you want something repeatable then do the monthlies. They reward you on each tier.

Make daily achievements repeatable

in Suggestions

Posted by: Geniekid.2645

Geniekid.2645

Lol, they are repeatable, but that doesn’t mean you should get rewarded equally each time. Unfortunately, nice as that would be, ANet do need to encourage people to play various aspects of their game.

First, they are not repeatable for the purposes of completing your daily.

Second, I absolutely agree that ANet should encourage people to play various aspects of their game, but I will argue that is not the intention of dailies and it’s certainly not what’s happening right now. After all, even without my proposed change people can already complete their dailies while minimally exploring the game. Eating food? Crafting? Jumping puzzle? Mystic Forge? Salvaging? You can do half of your achievements without ever leaving Lion’s Arch.

I mean, if the only reason people are doing a particular dungeon or are in a particular zone is to complete a daily, that is poor game design and should not be encouraged. Better to incentivize doing a dungeon or zone by offering worthwhile rewards or enjoyable events.

I knew what you meant by repeatable, even if my answer implied differently. I was simply pointing out that they’re repeatable in the other sense.

But, while I can see exactly where you’re coming from, I also think that a daily achievement should at least have some element of achievement about it. If you just got dailies for 50 kills, which is something you were going to do anyway, that’s not really achieving much at all.

I know that some people do so many different things they can get the daily without thinking about it, but at least one on the list usually has someone needing to go out of their way to obtain, even if it is easy to get it, like gatherer. Which lends to the aspect of achievement.

If it happened your way, then ANet might as well not bother with the daily achievements at all, as everyone would ignore them and just set the achievement to stack around whatever they were currently doing. They’d basically just might as well scrap the achievement altogether and hand me the points straight out for all that I’d be working towards doing any of it.

Does that make my point clearer?

If Anet’s primary purpose is to give people a sense of achievement for doing something they wouldn’t normally do, then I think you’re right – repeatable achievements are bad. I’m convinced that the primary purpose of dailies is to reward people for logging in and playing the game on a daily basis. Perhaps the solution is to make daily achievements repeatable but use the monthly achievements to get people to try new things?

Make daily achievements repeatable

in Suggestions

Posted by: AntiGw.9367

AntiGw.9367

Dailies should be designed to keep players actively participating in the game in a way that they enjoy. Being able to complete your dailies in 20 minutes doing things you don’t enjoy is bad. Being able to complete your dailies in 2 hours by doing whatever it is you enjoy doing is good.

The solution is to make daily achievements repeatable. Instead of giving me 1/5 dailies for killing 10 invaders in WvW, let me get 5/5 for killing 50 invaders. That way I can do what I enjoy doing and still get my daily as long as I play long enough.

That would encourage grinding, and would go against GW2 design principle.

Dailies reward variety, not doing the same thing all day.

Make daily achievements repeatable

in Suggestions

Posted by: Darabolok.1803

Darabolok.1803

Dailies should be designed to keep players actively participating in the game in a way that they enjoy. Being able to complete your dailies in 20 minutes doing things you don’t enjoy is bad. Being able to complete your dailies in 2 hours by doing whatever it is you enjoy doing is good.

The solution is to make daily achievements repeatable. Instead of giving me 1/5 dailies for killing 10 invaders in WvW, let me get 5/5 for killing 50 invaders. That way I can do what I enjoy doing and still get my daily as long as I play long enough.

Obviously a change like this will require tweaking the existing achivements. For example, Anet may have to increase crafting and gathering requirements (e.g. craft 20-30 items or gather 50 materials to get 1/5). That way only the people who actually enjoy crafting/gathering will complete them and they may even welcome not having to do WvW or dungeons to fulfill their dailies.

The problem with this is, there would be people, who grind through all 9 category in all 5 tiers each day just for the achievement point. And do the same with the pvp daily too. No, this even makes sense, as achievement points now worth something. And soon, the forums would rage that the system is unfair, as whoever has 6+ hour to grind through all, gets the shineies faster.

There are already a 3 wvw related option in the daily, and there are usually a few easy one. It is actually really hard to play for 2-3 hours a day, and not complete your daily accidentally.

Make daily achievements repeatable

in Suggestions

Posted by: Geniekid.2645

Geniekid.2645

Dailies should be designed to keep players actively participating in the game in a way that they enjoy. Being able to complete your dailies in 20 minutes doing things you don’t enjoy is bad. Being able to complete your dailies in 2 hours by doing whatever it is you enjoy doing is good.

The solution is to make daily achievements repeatable. Instead of giving me 1/5 dailies for killing 10 invaders in WvW, let me get 5/5 for killing 50 invaders. That way I can do what I enjoy doing and still get my daily as long as I play long enough.

That would encourage grinding, and would go against GW2 design principle.

Dailies reward variety, not doing the same thing all day.

It wouldn’t encourage grinding unless you enjoyed grinding. There’s nothing that would make people do 5 of 1 achievement over 1 of 5 achievements unless the numbers were incorrectly balanced.

Dailies are not designed to reward variety. If they were actually designed to reward variety then ANet would have never added the additional WvW options to the point where you can do all your dailies in a single WvW map. If they were designed to reward variety then karma spender, recycler, mystic forge, food eating, veteran killer, and various other achievements would all be removed since you can pretty much do anything you want in the game and still achieve those naturally.

Again, I believe that dailies are designed to reward you for playing the game on a regular basis and not to enforce variety. I think ANet has an interest in promoting variety of gameplay, but I don’t think dailies is the way to do it.

Make daily achievements repeatable

in Suggestions

Posted by: Geniekid.2645

Geniekid.2645

I’m not hearing any support for this suggestion though, so I will drop it for now. Have a good weekend all

Make daily achievements repeatable

in Suggestions

Posted by: bubblyball.7591

bubblyball.7591

Give ppl a break, nobody wants to be bothered with all these dailies, there are days when i realize at 10PM that my daily isn’t done… yet i was playing all day basically. Would be cool to be able to complete the daily just by playing whatever i want and after like 5 actively spent hours it would gives me the reward. One can always dream. Tbh i really don’t see why can’t it be done like this. Were you online for hours doing your stuff minding your own business, exploring the map with an alt or farming dungeons? There you go you get a reward. But no, i have to do the stupid underwater kills or stop whatever the hell i’m doing and craft 10 copper ingots. It’s really breaking my daily routine.

Make daily achievements repeatable

in Suggestions

Posted by: AntiGw.9367

AntiGw.9367

That would encourage grinding, and would go against GW2 design principle.

Dailies reward variety, not doing the same thing all day.

It wouldn’t encourage grinding unless you enjoyed grinding. There’s nothing that would make people do 5 of 1 achievement over 1 of 5 achievements unless the numbers were incorrectly balanced.

Dailies are not designed to reward variety. If they were actually designed to reward variety then ANet would have never added the additional WvW options to the point where you can do all your dailies in a single WvW map. If they were designed to reward variety then karma spender, recycler, mystic forge, food eating, veteran killer, and various other achievements would all be removed since you can pretty much do anything you want in the game and still achieve those naturally.

Again, I believe that dailies are designed to reward you for playing the game on a regular basis and not to enforce variety. I think ANet has an interest in promoting variety of gameplay, but I don’t think dailies is the way to do it.

It would encourage grinding because one of the options will always be the easiest or more convenient than others. Thus players will feel forced to do that one activity.

The food eating and laurel vendor is there to give you an easy option to complete the daily after you did 3-4 harder ones.

The dailies are designed to encourage participation in multiple different activities, and multiple different zones. Thus daily Ascalon event completer, Krytan slayer etc. It’s to allow you to play for fun, do almost random stuff, and still be rewarded. The exact opposite is when a player feels that by not staying in one zone to grind he is receiving less rewards. With the dailies you can go to an area you normally wouldn’t, have fun there, and still get a cookie.