Make dungeon armors craftable and replace tokens with materials
in Suggestions
Posted by: Raire.7983
in Suggestions
Posted by: Raire.7983
Yes, it’s another dungeon rewards thread.
I’ll start by admitting straight up that I’m not terribly interested in dungeons. I never enjoyed this type of environment in GW1 – tending to only do them once and not always that. I’d rather be in open world PvE or WvW. Committing to 5-man teams for ~3 hours just isn’t my idea of a good time.
What bugs me about them, though, is not that I don’t want to do them (easy solution to that), but that they received the lions share of the prestige armor designs. There just doesn’t seem to be a whole lot of choice for the non-dungeon runner.
So my suggestion is this:
Make dungeon armors craftable – with materials that are received on completing the associated dungeon, instead of the current tokens. The armors could still be balanced so each requires ~100 runs to be made (or whatever silly figure you like), but the requirement for the individual player to perform all those runs would be removed.
Dungeon runners would be able to make gold selling the materials, crafters would have more exotic stuff to make and sell, and nobody would have to run the same dungeon over and over, in order to obtain a particular armor design.
Win/win, surely?
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