Assumption: grouping is more difficult than desired.
Suggestion: develop an auto grouping mechanism.
In GW 1 at Fort Aspenwood, for example, players were queued up to enter the area. Can this be done for dungeons?
For example, I am in a party of 2 and I sign-up to play "X’ dungeon and my party is placed in the queue. At some point a dialog box opens and indicates I will be transported to the dungeon in “X” seconds with an option the leave immediately and/or go to the end of the queue/ leave the queue. Our group is joined with three other players and transported to the dungeon entrance.
1) the time will have to allow for persons who decline to be replaced. Perhaps if it is only one who declines an NPC replacement could be used.
2) Like GW1 some mechanism needs to be in place to report persons who drop out of the group once in he dungeon.
This is a very rough idea; perhaps it is workable — perhaps it is not. However, I believe it would allow more player access to the dungeon content and make it easier to find a group to complete the personal story.
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