Make dungeons more rewarding

Make dungeons more rewarding

in Suggestions

Posted by: Candacis.7048

Candacis.7048

Wait, you say, didn’t they already implement this at the jubilee patch?
In my opinion… no.
I experience even less players are asking for dungeons then before the patch. 1g for most of the dungeons just isn’t comparable to champion farming. It didn’t give me an urge to play these dungeons, there was no sense of excitment as it is with the champion loot (we always looove to open random chests).

So, I suggest exclusive rare (tradeable) items in the chest at the end of a dungeon. Weapon/armor skins, rare recipes, minis etc. you can only get in those chests and it would be different for every dungeon. Of course with a small random chance. The idea isn’t new. I think, it worked well in GW1, the molten alliance dungeon had it and fractals, in some aspects, too.
You could even make it more complex and the end chest would sometimes drop one of 4 ingredients to new mystic forge recipes.
I know a lot of the dungeons could use an overhaul in regards to their gameplay mechanism and I heard we can expect that in this year, but I think the reward system in dungeons needs more balancing too, and it has to be more exciting than what we currently have.

Make dungeons more rewarding

in Suggestions

Posted by: Llyren.3904

Llyren.3904

I would love for there to be a distinct difference in the difficulty of story mode and explorable mode from both underneath in skill, and above in skill. Personally I would hope to make dungeons more difficult for explorable and more interesting in both.

Some trash you should skip, some trash you should kill, some trash that is harder to skip but takes special skills like invisibility or stealth. More intelligent Mobs having buffs and conditions to use and give out like they where an actual class.

I would lower the difficulty of Story modes though, and create another one for each of the current explorable paths. They would use almost the same mechanics, but in a more forgiving way. To make them easier and more forgiving I would lower the hit points of mobs, slow them own a bit, and have them hit softer.

I would add a currency to Story mode as well, and add level appropriate rare equipment of interesting appearance to be bought at vendors for the new currency only.

Make dungeons more rewarding

in Suggestions

Posted by: Bismuth.3165

Bismuth.3165

For the exclusive rares, they do have that for arah p4 and still not a lot of people do it

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over