(edited by Ivonbeton.6814)
Make events more rewarding
They should make content more rewarding. In dungeons it feels like i waste of time time clear mobs, defeat a boss and get trivial rewards. I see the point your trying to make and i agree with it. When we hit 80 we still can explore and participate in dynamic events however we simply don’t get enough rewards. As you mentioned while playing with a friend and completing dynamic events we should get gear near our level since are stats are drop in lower zones and we’re pretty much to par as out friend, just different level. Also just a thought, to encourage 80’s to get back in the world maybe we could be rewarded Badges (Like you get in dungeons) that allow us to purchase gear. From various objectives such as reaching an achievement and completing Dynamic Events.
As for the being an 80, it shouldn’t be difficult to make money as it was at level 20. While looking through the Trading post I’ve seen items for 40g and up. I’m not mastermind when it comes to making currency on this game so i feel like I’m at a stalemate. But I’m not sure if they want people to buy Gems which convert to Gold so they can keep money flowing. Maybe that’s why it’s so hard to make Gold.
Response to your EDIT
That would be neat, native and non-native weapons but weapon skills are relative to profession so having every profession able to wield any weapon is basically translating that ArenaNet would have to make profession specific skills for every weapon. Your not going to see a Elementalist performing a Guardian Leap with a greatsword.
Although a work-around would be having more than 5 standard skills for each weapon type. Being able to choose from 5+ skills for a specific weapon type and only being allowed to put only 5 skills on your left skill bar that you can utilize.
-I’d rather control the T.V. than just watch it
You got a point there, would be indeed better to just increase the options per skill slot in the main bar. Even 1 or 2 extra choices would increase the possible builds dramatically.
I agree on the majority of the post. What gets me is the events pop up often, and sometimes pop up constantly, even when there are very few people on any giving map, and when you do kill that vet or champion, they mostly reward vendor trash, and also, if said person on the map did the event once, that said person should not have to do it again.
So many times I complete an event, and just by wandering in the direction of where the event took place the first time it gets triggered, again, and again, and rarely ever see another player in the general area. I am sorry to say, constant events killed Rift, and I would rather not see the same demise in GW2, and it is not looking good so far.