Make every other skill have priority over skill 1

Make every other skill have priority over skill 1

in Suggestions

Posted by: Malthurius.6870

Malthurius.6870

So, I made a suggestion about allowing a skill queue slider int he options, but since it’s been buried so deep, I figured instead of posting this idea in that suggestion and “necroing” the thread.

If allowing players to adjust the skill queue is out of the question, make it so that the 1 skill has lower priority than every other skill on the bar. I noticed that while I was switching from auto cast 1 to no auto cast at all that if I had auto cast on I could press any other skill and interrupt the auto attack right then on the press of the button. That’s extremely valuable but if you don’t have auto cast on your character will always finish the swing before using the next skill.

So, simply make it so that casting anything other than 1 will cause skill 1 to stop and the other skill to begin. This will make me extremely happy, and perhaps others too that couldn’t identify the problem or had the same idea.

Make every other skill have priority over skill 1

in Suggestions

Posted by: Malthurius.6870

Malthurius.6870

No support for this? This would greatly improve the flow of “no auto attack” combat in my opinion. I feel it should at least be considered.

Make every other skill have priority over skill 1

in Suggestions

Posted by: Dinks.2478

Dinks.2478

No support for this? This would greatly improve the flow of “no auto attack” combat in my opinion. I feel it should at least be considered.

I won’t argue against it, because I don’t mind if they add it. I will just add that personally it hasn’t bothered me. I actually haven’t noticed. Maybe now that you’ve point it out I will. I’ll post back if it starts to bother me.

Make every other skill have priority over skill 1

in Suggestions

Posted by: asperbianca.3196

asperbianca.3196

It doesn’t bother me, personally. Honestly, I would rather be allowed to cancel channeling so I can quickly change skills if needed.