Make finding legendary/Ascended a Adventure
On the otherhand, I can just wiki these up and get them in 20 minutes.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Have you gotten a legendary yet?
That in and off it self is a Adventure, so long as your of buying it off of TP.
Why should Ascended be an world adventure when the only place Ascended gear is needed is in Fractals of the mist. If your never going to do Fractals of he Mist then your better off in exotics as Ascended gear is not really better than Exotics.
also in case you have never done FoTM it is an adventure.
If you read it, you would know each stage has to be completed in order. And at the end of each stage you will receive a item that you must have on you before completing the next stage. So even if you know what to do it will still take days or weeks to finish you adventure.
I understand you don’t like the new tier, but it’s here to stay. This idea makes looking for them fun.
Have you gotten a legendary yet?
That in and off it self is a Adventure, so long as your of buying it off of TP.
Why should Ascended be an world adventure when the only place Ascended gear is needed is in Fractals of the mist. If your never going to do Fractals of he Mist then your better off in exotics as Ascended gear is not really better than Exotics.
also in case you have never done FoTM it is an adventure.
Grinding is not a adventure, it’s just work.
Totally agree with this.
While some grinding might be necessary (to prolong the process / provide the materials ect), the process of a Legendary should primarily be based of your Achievements in-game and an adventure.
Hell, make it so when you have a Legendary Questline you can’t use Waypoints, but you still got to gather certain things throughout the world anyway >:D
Time is a river.
The door is ajar.
It must be an adventure. At this momment it’s an boring, grind “adventure”.
Asura thing.
Even your idea has the potential to be a grind,
Run here do this, now run there do this, ok now over here do this here is your reward
How is this any different from run here do this event now run over here do this event, okay here is your reward
Now run here get this area uncovered, and this area, and this area, here is your reward.
Run here do this dungeon and then again and the again now do the other dungeons, mystic forge exotics in hopes to get your other exotics you need if not sell them till you get enough money for the pre curser.
You think because there is a story behind your grind that makes it less of a grind?
Lets face it most people I would feel safe in saying 80% if not more people never read any of the dialog in the Halloween event.
At this point in time there is about 5 different ways I can go about getting my legendary, and if I take the time to listen to the story in each event or dungeon it gives me an Adventure.
With your scenario it only gives me X way to do it, therefore removing a choice in how I choose to obtain my legendary, ergo making it a grind with story. A story that most players will never even pay attention to. Sure there is clues which is an attempt to get people to think but so what the Halloween event and yet people just brought up Goggle and found the answers.
I am not saying your Idea is bad I am just saying there are only a few people that would actually appreciate this suggestion and a lot more people upset that they are now pigeon holed into how they have to do their legendary.
I am not mentioning Ascended armor as Ascended armor is only relevant in FoTM and therefore needs no world progression to this end result, with it be exclusive to FoTM is fine and where it should stay.
I guess the end result of what I am saying is we can dress it up with story and “adventure” all we want but it will still be a grind at the end of the day.
I’d quite like gaining a Legendary to be tied to the storyline. If a chosen Precursor could somehow be earned after completion of your character’s story (or completion would initiate a subsequent storyline/series of missions during which your character works towards a Precursor), I’d think that would be pretty nice.
I’d support many ideas that took Precursors (and Legendaries as a result) out of the RNG and into the hands of players to actively pursue in a more engaging fashion than shopping on the TP or random chance.
I like the story idea to this instead of basic grinding.
I am not sure why someone would be upset about having hard times or limited methods to get top gear. I also agree that it is ‘top gear’ it shouldn’t be an option for someone to ‘google’ then using $$$ get it in 20 minutes either.
No I don’t have any gear, I am not sure I even understand the whole current process. I have only just started the process, but I can tell you that ‘fun’ isn’t watching TV while I repeated hit the “1” and “2” key for a few hours, hoping to get what I need. Rinse and Repeat for the next XXX months.
As for Halloween event… You didn’t have to follow the story to accomplish things. If you make that a requirement then people either will or they won’t get the ‘best of the best’ gear.
I like the story idea to this instead of basic grinding.
I am not sure why someone would be upset about having hard times or limited methods to get top gear. I also agree that it is ‘top gear’ it shouldn’t be an option for someone to ‘google’ then using $$$ get it in 20 minutes either.No I don’t have any gear, I am not sure I even understand the whole current process. I have only just started the process, but I can tell you that ‘fun’ isn’t watching TV while I repeated hit the “1” and “2” key for a few hours, hoping to get what I need. Rinse and Repeat for the next XXX months.
As for Halloween event… You didn’t have to follow the story to accomplish things. If you make that a requirement then people either will or they won’t get the ‘best of the best’ gear.
You can not get your Legendary in a few weeks or a few days, let alone in 20 through TP you may be able to get 1 or 2 mats to your legendary that way but not the legendary it self. Just saying.
How do you make it a requirement to follow a story-line, sure the first few people may have to but after that it will be on the internet and people wont have to follow any story just skip skip skip complete. You can’t force people into a “Story driven” field when the internet can fix null that.
Getting so tired of the mislabeling of the term “grind.”
A grind is repeating the same simple and redundant act in order to acquire a means to an end. Farming can be a grind. Maxing your crafting in one sitting would be a grind. Killing the same enemies repeatedly is a grind.
Participating in an elaborate variety of specific, complex and intricately planned tasks, journeys, events, and other content that rewards a player for exploring the diversity of all the game has to offer is not a grind. This is the type of adventure players are asking for.
And, for the record, completing the Personal Story was less than rewarding and extremely anti-climactic. I would think things like this, 100% Map Completion, WvW participation, Dragon slaying, Dungeon completion, etc, would be the types of things to warrant Legendary ingredients. NOT spamming a crafting forge hoping you’re lucky and farming the same kitten over and over again.
[ART] Gate of Madness
I’d quite like gaining a Legendary to be tied to the storyline. If a chosen Precursor could somehow be earned after completion of your character’s story (or completion would initiate a subsequent storyline/series of missions during which your character works towards a Precursor), I’d think that would be pretty nice.
I’d support many ideas that took Precursors (and Legendaries as a result) out of the RNG and into the hands of players to actively pursue in a more engaging fashion than shopping on the TP or random chance.
So then you make the gain legendary as common place as other MMO’s have with their gear. Right now as it stands there will be a lot of people that get a Legendary, estimation are around 20 – 40% of the player base. Legndary’s are not a requirement to do anything in the game, they are purely cosmetic. Yes they are the best in the game but I have personally taken out people in WvWvW with Legendary dusk ( 2h GS ) with little worries or problems. The Legendary weapons at this point is more cosmetic than anything else. Legendary weapons are suppose to take you months on end to complete that is how Arena Net set it up. At first that was faulted by people achieving them in a month so they have recently changed it to make it harder. Legendary is just that a Legendary. I mean if after you obtained your Legendary, by means they have now you had the option to do a personal story line to unlock an effect on it or something to make it unique with out it being game breaking and make that your story driven inspiration I wouldn’t have a problem with it. Although that would have to be completely 100% cosmetic.
Even your idea has the potential to be a grind,
Run here do this, now run there do this, ok now over here do this here is your reward
How is this any different from run here do this event now run over here do this event, okay here is your reward
Now run here get this area uncovered, and this area, and this area, here is your reward.
I think you’re confusing the term ‘grind’ for ‘playing the game’.
‘Grinding’ is when you HAVE to repeat content in order to access other content.
‘Playing the Game’ is doing tasks in order to earn something, but aren’t necessary.
For example, if you had to do every dungeon and EM path once to get a component, is that a ‘grind’ or ‘playing the game’?
Is gaining difficulty levels in Fractals a ‘grind’ or ‘playing the game’?
Personally I see it as ‘playing the game’.
1) You can not get your Legendary in a few weeks or a few days, let alone in 20 through TP you may be able to get 1 or 2 mats to your legendary that way but not the legendary it self. Just saying.
2) How do you make it a requirement to follow a story-line, sure the first few people may have to but after that it will be on the internet and people wont have to follow any story just skip skip skip complete. You can’t force people into a “Story driven” field when the internet can fix null that.
1) If you got spare RL cash, you can get a lot of components towards your Legendary weapon, making it far easier than if you just played the game. Then, all you need to do is get XP, Karma, BoH and a Dungeon Gift to get the other components.
2) Easy:
- Make it so that completing sections of the story don’t mark the next location on the map. By doing this, the person has to take note of the story for reasons in the second point.
- You have randomised components to the process of creating the Legendary i.e. you have to figure out what PoI is being described, is drawn, and by doing so, you find a chest that contains a minor component (such as Icy Runestones are) ect. Given that each race will have a different view on the importance of PoI [for example, Humans and Charr will have a different view on the importance of Pyre Fierceshot in their respective histories], then you can make an abundance of clues.
- You make the content challenging [Note: Challenging is a lot different from Time-Consuming, which is what the current Legendary weapons are]. Not all content needs to be so merciless, but having a few incredibly unforgiving encounters forces the player to improve, pay attention, try other approaches ect.
- You add more components to the creation process. I’m not talking about ingredients, but content you need to do. More little things alleviates the feeling of grind, and as long as them little things are fun / challenging / both of the above, then I doubt people would complain as much about how long it takes (but I digress, people will always complain about something, whether it be content being too hard, taking too long or whatever.)
Time is a river.
The door is ajar.
1) If you got spare RL cash, you can get a lot of components towards your Legendary weapon, making it far easier than if you just played the game. Then, all you need to do is get XP, Karma, BoH and a Dungeon Gift to get the other components.
you can only gain a small amount through the TP meaning you can literally create one token from purchasing mats to make it on the TP. As far as real money spent, so what if someone does this, on my server you get roughly 10 gold for about 1200 gems. Most of the TP purchases run around 150 gold at this point ( again on my server ) you would need to buy roughly 120,000 gems saying that mats are 100 gold. That is about $150.00 dollars for one set of mats and most require you to do 4 to make a badge. So figuring not everything is that high if you used real world money for mats your looking at. $500.00 for one badge and another $300 dollars for the precursor.
Why are you mad that someone is stupid enough to spend $800 dollars real world money to get an legendary, an item in a game that is not real. I personally feel sorry for them but hey their money their life.
Instead you would rather force someone into getting their legendary by only doing one thing and one thing only, how is that fair? I mean if you don’t think it is fair for someone to spend nearly $1000.00 on a cosmetic item more or less how is it fair that your take that Choice away form them? I thought that this game allowed me to play and achieve things in this game the way I wanted to achieve them?
No matter how much you try to randomize it your leaving a clue therefore it can be posted on the web so again you don’t have to even watch the story. You can’t make it so the whole clue is in the story as what if someone gets DC’ed during the cinematic now they have to replay the whole section because of a mistake? What is that part was Hard as is now your forcing them to replay something? This is the reason why as good as it sounds it will just make getting Legendary weapons that much easier.
Yes right now it is a grind, yes right now if you want it you have to work for it instead of it being handed to you. I say again making the process to be all story driven has flaws and is not a good idea for the exact reasons I just stated. You want to make an unlock-able story of the origins of the weapon and what makes it so legendary AFTER YOU GET IT I am down for that.
You can not force players to sit through hours of Cinematic just to get one piece of information, that is not how the game is designed Hench why we have the option and every game out there has the option to skip cinematic. There is nothing in the game that forces a player to have to do something to get something that is a requirement to have.
If you want exotics you can craft them or farm Karma or run dungeons, three ways to get it. Although you don’t need exotics to do anything in the game, nothing requires you to have exotics. So why should the legendary’s have only one way to achieve them?
1) A small amount of Mats? Really? The majority of mats needed are available on the TP. The only things you can’t get are:
- Karma OR Fractal Shard thingys (for Obsidian Shards)
- EXP (for Skill Points)
- Badges of Honour
- Dungeon Gift
Everything else can be bought with Gold. Now, yes, people could do it in accordance with T+C (grinding gold in game, Gems for gold ect), but you also get the people who don’t, which, in turn, cheapens the effort needed, no?
I’m not mad. I just feel that given that they are Legendary weapons, the fact that the majority of resource needed is Gold doesn’t feel all that Legendary.
2) Clues can be supplied in a variety of ways (I used cinematics as an example, whereas given resources needed to create them [voice actors ect], these probably aren’t the most viable method).
Mail, in-game objects, talking to NPC’s, loot drops from specific mobs (mostly the challenging encounters) ect.
And you mention about ‘making it easier’. Legendaries aren’t HARD to get, just TIME-CONSUMING. There’s a big difference in the context of game-play. I have to work for a Legendary? Nope. I just play the game as I normally play it and I make progress towards it.
3) You mention about forcing people to do stuff? Who’s forcing? Legendary weapons are optional.
4) Why should Legendary weapons have only one way? Because they’re LEGENDARY.
Legendary:
1. of or relating to legend
2. celebrated or described in a legend or legends
3. very famous or notorious
As it is, most weapons of Legend have a story behind them in how they were acquired. Naegling, for example, was gotten when Beowulf slew Grendel and it’s mother, while Claiomh Solais was said to have shined with a thousand suns, and had been gotten when the hero performed 3 tasks (can’t remember them off-hand). It was also one of the four treasures of Tuatha De Danann.
Tell me, what makes Twilight legendary? What place does it have in the world? Even low-level Karma items have some sort of description as to what they are.
As it stands, the Legendary weapons are just Exotics that require more mats. There’s nothing ‘Legendary’ about them, aside from the effects, maybe.
So yes, a story-driven process has it’s flaws. So does a grinding one in which the only barrier is time.
A mix of both would be best: needing a certain amount of grind to get the generic materials, while the actual creation process (as well as the parts that make it unique) is story-driven.
Time is a river.
The door is ajar.
I’d quite like gaining a Legendary to be tied to the storyline. If a chosen Precursor could somehow be earned after completion of your character’s story (or completion would initiate a subsequent storyline/series of missions during which your character works towards a Precursor), I’d think that would be pretty nice.
I’d support many ideas that took Precursors (and Legendaries as a result) out of the RNG and into the hands of players to actively pursue in a more engaging fashion than shopping on the TP or random chance.
So then you make the gain legendary as common place as other MMO’s have with their gear. Right now as it stands there will be a lot of people that get a Legendary, estimation are around 20 – 40% of the player base. Legndary’s are not a requirement to do anything in the game, they are purely cosmetic. Yes they are the best in the game but I have personally taken out people in WvWvW with Legendary dusk ( 2h GS ) with little worries or problems. The Legendary weapons at this point is more cosmetic than anything else. Legendary weapons are suppose to take you months on end to complete that is how Arena Net set it up. At first that was faulted by people achieving them in a month so they have recently changed it to make it harder. Legendary is just that a Legendary. I mean if after you obtained your Legendary, by means they have now you had the option to do a personal story line to unlock an effect on it or something to make it unique with out it being game breaking and make that your story driven inspiration I wouldn’t have a problem with it. Although that would have to be completely 100% cosmetic.
How can a item really be legendary without a epic story to go with it?
I personally think you should just leave the gold buying part out, as I already proven, if someone really wants to spend 800 dollars legitimately on gold then so be it. If they want to go to gold buying sites to get gold they risk their account. From what I have seen Arena Net is pretty good about getting most of the people that do this.
The time factor is part of the hard part to getting it, I mean obviously so many people don’t even want to attempt the Legendary weapons because it takes to long. That is by definition of difficulty of task hard. The measure of weather something is hard or easy is not just measured by action but rather length of time and procedures.
I am a chef by trade, Making bread is easy, making Sourdough bread is hard. Why? I make the bread the same way as I would make white bread. It is harder to make loafs of Sourdough because of the time it takes to produce the proper dough before baking it.
As you put it legendary’s don’t mean anything nothing makes them legendary. You want to have story behind the legend, you want to understand what makes them legendary. So then why, if your not wanting to make it easier or just handed to you, are you opposed to keeping the process of getting a legendary the same and just adding in a Story mode to the finish weapon. I mean if the process is truly not the issue and the story of what it is, is then lets put in a story about the history of the weapon you just created that takes you on a huge chain event that explains it origins. At the end of it you get and Infusion or sorts that changes the particle effect of the weapon to one of three ways of your choosing?
I mean if he grind is not hard it is just playing the game normally then my suggestion should be right up your alley.
(edited by Kaimick.5109)
I personally think you should just leave the gold buying part out, as I already proven, if someone really wants to spend 800 dollars legitimately on gold then so be it. If they want to go to gold buying sites to get gold they risk their account. From what I have seen Arena Net is pretty good about getting most of the people that do this.
You can’t leave out something that is a factor.
Having gold as the primary resource (in whatever way it is gained) takes away the epicness of creating it.
The time factor is part of the hard part to getting it, I mean obviously so many people don’t even want to attempt the Legendary weapons because it takes to long. That is by definition of difficulty of task hard. The measure of weather something is hard or easy is not just measured by action but rather length of time and procedures.
I am a chef by trade, Making bread is easy, making Sourdough bread is hard. Why? I make the bread the same way as I would make white bread. It is harder to make loafs of Sourdough because of the time it takes to produce the proper dough before baking it.
Bolded: Exactly. Both need to be there ,but as it is, there is no difficulty. Just time taken.
As someone who took 11 years to get his 2nd Dan, not only did I have to stick at it, but kata’s, techniques and everything else also became more difficult.
In games, ‘difficult’ is not always the same as ‘time-consuming’.
If you got an encounter that has quite unforgiving mechanics that can one-shot you, make you deal with various things at once but only takes 5 mins, and a component that you can buy for, say, 100,000 Karma, which is harder in terms of difficulty?
I mean if the grind is not hard it is just playing the game normally then my suggestion should be right up your alley.
But that’s just it. ‘Playing the game normally’ isn’t something that you should do to get a weapon that is famous in Legends. ‘Oh yes, I was just doing my usual thing and lo-and-behold, I’ve almost created a weapon of Legend’.
As I said in the previous post, I am not opposed to a certain amount of grind. I do not want stuff handed to me. I want to work towards things.
However, when the only process for a weapon that is supposed to have a story behind it is an insane grind that is generic for every weapon, it feels pretty sad. Legendaries just don’t give the ‘Wow, they had to do some pretty difficult stuff to get that weapon’ vibe.
Time is a river.
The door is ajar.
YES.
I know ArenaNet has mentioned introducing a adventure/story aspect to legendary items, but I would love to see ascended items get the same treatment. Ascending in Guild Wars 1 was always tied to the story, and I’d be disappointed if it wasn’t the same in Guild Wars 2. For me, there’s just nothing exciting or epic about ascended items being another random loot drop, or a material gathering grindfest that ends in a mystic forge dump.
I understand that there’s a balance issue, but I’m not asking for Ascension to be easy. I just want it to be able to say, “I Ascended my character,” not “I plopped 1000 blobs of grindy goo into the mystic forge and received an Ascended item.” In other words, I want the option for Ascension to be an active process that makes sense from a lore standpoint. I’m not opposed to there being an alternative option to create ascended gear using the mystic forge, but I don’t want that or random loot drops to be the only way.
Such a thing should be composed of randomized pieces forming an unique adventure for you, including not only new quests, but also existing content, like dungeons and world events, so things are not as simple as searching in the wiki and running around a little.