Make initial personal story quests easier to increase player base

Make initial personal story quests easier to increase player base

in Suggestions

Posted by: RLDragon.1738

RLDragon.1738

The difficulty level of the early personal story quests is asinine. At level 3 and 4 your character should not be dieing repeatedly. I cannot believe that ArenaNet chose to ramp the game difficulty up so high so early in the game. It is like, OK, we got your $60 now we want you to quit the game.

I have found the game worth the hassle of the early personal story quests. However, I would never recommend this game to anyone but a really experienced gamer. And that is a shame because GW2 has so much to offer.

I have an adult daughter who has played a lot of WoW but has never gotten really proficient with that game (I know she won’t be reading this because she would really be perturbed at me if she did). Her play time is limited. Due to the asinine difficulty level of the early storyline quests I cannot recommend to her playing GW2 despite all else the game offers. Now, I suggest that if she ever wants to switch from WoW to go to LotRO.

My suggestion is that before the game goes into the bargain bin, or AN has play for free weeks, that the difficulty of the early story quests be toned down. By level 10 the player is either hooked or not and no further tweaking is needed.

My first character was a human Elementalist and I died repeatedly on the level 3 and level 4 noble human quests. I am an experienced gamer and figured it out, but someone with less experience would likely quit in disgust.

Again, I am not looking to care bear the entire game, only ease up a bit on the storyline quests up to level 10.