Successful melee attacks restore endurance. Successful dodges while character is in melee range of the attacker [do something useful for the player.] These two tweaks alone would give melee characters a fighting chance (pun intended) during difficult content.
I’m not sure these suggestions would help with the other problem, which is that Damage is just too low, period. The more health mobs have, ironically, the less valuable Damage is as a role. It’s more important to live through the mob’s life bar (which is accomplished through a combination of defensive stats, support and control) than it is to do ever-so-slightly-more damage to it before getting two-shot (again.) In other words, Damage needs to be proportionally higher to mob health in order to be an equally valuable role. This is much less true for ranged than for melee, but perhaps that gap would close if the above two suggestions were implemented.
P.S. these suggestions need to work on objects as well as mobs. Eye stalks in Arah, anyone?
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