Hypercrushed
(edited by Divinity.8041)
Warriors F1 ability simply goes on a 3-4 second when misses or evaded. Make my mesmer skills like this, why should he get such a broken ability and I can’t? My shatter skills get dodged or evaded all the time, yet goes on COMPLETE 15 second cool down (non traited wrack).
It amazes me that mechanics do not matter on certain classes.
(edited by Divinity.8041)
In fact, clones should not be destroyed, as it happens with warrior adrenaline :P
yeah same with thieves F1, also lower the steal cd to 8\10 sec
Warrior. The easy profession.
The burst ability goes on a full cooldown not 3-4 seconds, and mesmers have four different shatters compared to the warrior’s 1 profession ability.
This reminds me a lot of the eviscerate whining, and people received the exact same response: learn to dodge.
also, wile you ar at it, make CnD not use initiative if it misses.
Warrior burst goes on full CD miss or hit.
If Warriors dont lose Adrenalin when missing with F1, at least our Illusions shouldn’T be destroyed.
And yes, Mes has 4 F-Skills, but those have totally different effects, and their Cds go up to 60s, while Warrior have 2 F Skills (one 4 each weapon) with relative low CD.
If Warriors dont lose Adrenalin when missing with F1, at least our Illusions shouldn’T be destroyed.
And yes, Mes has 4 F-Skills, but those have totally different effects, and their Cds go up to 60s, while Warrior have 2 F Skills (one 4 each weapon) with relative low CD.
Two? What’s the other one?
Cause they only have one pool of adrenaline.
If a warrior misses his adrenaline isn’t expended, but he has to wait out the cool down. If he hits he loses adrenaline and has to rebuild it.
If a Mesmer misses his power goes on cooldown but he has a bunch of others and can instantly recoup by summoning another phantom. If a Mesmer hits the only difference is that he applies some effect as well. Basically since a Mesmer is never without at least a Phantom available they’re never in the same situation as a Warrior, so they shouldn’t be balanced the same either. Which they’re not.
(edited by Kal Spiro.9745)
I completely agree with this as an engineer if one of my grenades from grenade barrage misses I think I should be allowed to use it again on a 4-5 second recharge…grenade barrage mash ftw.
the evade and dodge is nofthing but if ur clones get killed after you shatter them is annoying xD you really kant destroy eny other attack with counterattack than clone shatter best thing to do is to increase clone movment speed 2x after you use shatter.
All my toolbelts shouldn’t go on CD if they miss on my Engineer.
If Warriors dont lose Adrenalin when missing with F1, at least our Illusions shouldn’T be destroyed.
And yes, Mes has 4 F-Skills, but those have totally different effects, and their Cds go up to 60s, while Warrior have 2 F Skills (one 4 each weapon) with relative low CD.
Two? What’s the other one?
Cause they only have one pool of adrenaline.If a warrior misses his adrenaline isn’t expended, but he has to wait out the cool down. If he hits he loses adrenaline and has to rebuild it.
If a Mesmer misses his power goes on cooldown but he has a bunch of others and can instantly recoup by summoning another phantom. If a Mesmer hits the only difference is that he applies some effect as well. Basically since a Mesmer is never without at least a Phantom available they’re never in the same situation as a Warrior, so they shouldn’t be balanced the same either. Which they’re not.
Warrior has 1 F-Skill for each weapon set and as far as I know, the F-skills dont share their cooldown.
So if one skill misses, the warrior has still adrenaline left and can use the other one, espacially due to the fact that a lot of builds only have reduced weapon swap.
So warrior has 2 F-skills with 10s cd each one.
Mes has 4 skills, most of them have cooldowns far beyond 10s.
Additionally, the skills have mostly completly different usage.
F1 is damage
F2 is condition dmg / far lower damage
F3 is mostly interrupt, or if traited in order to aplly vulnerability
F4 is protection
Warrior skills are usually all about dmg / stun. So if a warrior might miss with one of his F-skills, the F-skill of the second weapon set might still to very well.
If a shatter Mesmer misses with F1, he might be able to use F2, but thats vary less effective.
If Warriors dont lose Adrenalin when missing with F1, at least our Illusions shouldn’T be destroyed.
And yes, Mes has 4 F-Skills, but those have totally different effects, and their Cds go up to 60s, while Warrior have 2 F Skills (one 4 each weapon) with relative low CD.
Two? What’s the other one?
Cause they only have one pool of adrenaline.If a warrior misses his adrenaline isn’t expended, but he has to wait out the cool down. If he hits he loses adrenaline and has to rebuild it.
If a Mesmer misses his power goes on cooldown but he has a bunch of others and can instantly recoup by summoning another phantom. If a Mesmer hits the only difference is that he applies some effect as well. Basically since a Mesmer is never without at least a Phantom available they’re never in the same situation as a Warrior, so they shouldn’t be balanced the same either. Which they’re not.
Warrior has 1 F-Skill for each weapon set and as far as I know, the F-skills dont share their cooldown.
So if one skill misses, the warrior has still adrenaline left and can use the other one, espacially due to the fact that a lot of builds only have reduced weapon swap.
So warrior has 2 F-skills with 10s cd each one.
Mes has 4 skills, most of them have cooldowns far beyond 10s.
Additionally, the skills have mostly completly different usage.
F1 is damage
F2 is condition dmg / far lower damage
F3 is mostly interrupt, or if traited in order to aplly vulnerability
F4 is protectionWarrior skills are usually all about dmg / stun. So if a warrior might miss with one of his F-skills, the F-skill of the second weapon set might still to very well.
If a shatter Mesmer misses with F1, he might be able to use F2, but thats vary less effective.
I still don’t see what you’re point is. They’re different classes with entirely unrelated mechanics. If a thief uses steal but doesn’t actually have a target, or reach the target, it goes on cooldown without granting any ability. That’s how the skill works. If a Ranger’s mechanic dies he can swap it, but if that ones dies too he’s on a minute cooldown from when he originally swapped, even if he’s not in combat anymore.
Also, yes they do share a cooldown because the Warrior only has one F1 skill. The result of that skill swaps between weapon sets, but the whole mechanic doesn’t reset because you swap weapons. You’re comparing apples to carburetors. The class mechanics are balanced for the class, not for other classes.
(edited by Kal Spiro.9745)
According to your logic, my Meteor Shower shouldn’t go on CD too, if it doesn’t manage to hit anything, right?
-1
anything that misses or is evaded should go on CD.
if you want to talk about profession skills, what about the guardians virtue of courage? 1 block every 40sec and a 90 sec CD? talk about absolutely useless.
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